Hello! Can someone write me the whole list of bugs what are in Ghost Master?
THINGS TO DO:
Models: Ghost->Buck->Face texture: Fixed; Ghost->Ghastly-> One side of head is a bit off: Not Fixed; Ghost->Azrael-> Missing emitter: Fixed; Level->GhoulRoom-> Wardrobe doors near Static in Ghoulroom: Fixed;
UI: Team Selection->Training Level not match ghost level: Fixed; High Scares-> After beating Final level, icons from Cuckoo's Nest are glitching-out: Fixed; Ouija Board->Music not stopped before video starts: Fixed;
AI: Mortals-> Using fire extinguishers sometimes get stuck or act strangely: Fixed; Commands-> Roaming command: Not Fixed;
Powers: Bonfire-> Inflicts terror on possessed mortals and childrens linked with poltergeist ghost: Fixed; Bonfire-> Cause water to caught fire: Not Fixed; Swallow-> Power sometimes does absolutely nothing: Not Fixed; Wail-> Animation glitch: Fixed;
Off the top of my head: - mortals using fire extinguishers sometimes get stuck or act strangely (fixed in my MiniEditor, by preventing their use) - in team selection -> epitaph: ghosts starting training level is shown instead of their actual level (not fixed, working on it but failing) - bonfire inflicts terror on possessed mortals and children with poltergeist (not fixed) - my personal pet peeve: Swallow power sometimes does absolutely nothing (not fixed) This happens most often when target is moving.
Mortals animations looping and glitching on stairs Not sure if it's a bug but mortals being invincible on stairs has always annoyed me. Though at the same time, with the speed that they move at, a player could abuse their slow speed to attack someone repeatedly and easily.
There is a very small chance that when you start Cuckoos nest, darkling's connection with mad people will glitch out, freeing the darkling in first 3 seconds of the game. Low Fps in deadfellas. Windwalker not unlockable in second attempt. After coockoo's nest, darkling and daydreamer are showed twice in highscares.
Im sure there is more but ill try to remember them.
I try my best, anyway. I plan to make sections mods. It means that will be possible to off some of the aspects of the mod in the launcher, so if you are not a fan of AI fixing stuff, you can turn it off by unchecking it. Also it could also improve compatibility with other "users" mods.
I have no idea if either is possible but I would love to see 16:9 support (i dont think it does but might be just my resoloution) and also some more optimization if possible.. I know Ghost Master isnt a hard game to run but I noticed while recording some frame dips and some scenes that only ran in 30FPS this is on a GT 1030.. well above the required GPU. Also would it be possible to redo some of the videos like the intro? they look pretty compressed to me. I doubt much of this is possible right now but some ideas
I don't think that we can make such optimalizations. For this the big part of the game code have to be rewritten. These videos are renders in 640x480 if good remember. Remaking them can take a lot of time. 16:9 works fine for me. You just have to set your resolution in opt file.