|
Post by Woitek on Aug 9, 2017 6:13:41 GMT
Yeah, it's easy to calculate left equals (Screen.width-window.width) divided by 2, and top equals (Screen.height-window.height) divided by 2.
|
|
|
Post by Woitek on Aug 11, 2017 15:26:19 GMT
Hmmmm.
|
|
|
Post by leotachy on Aug 11, 2017 17:41:52 GMT
?
|
|
|
Post by Pseudorizer on Aug 11, 2017 22:07:26 GMT
I like the look of that.
|
|
|
Post by Pseudorizer on Aug 11, 2017 22:07:39 GMT
|
|
|
Post by Pseudorizer on Aug 11, 2017 22:45:16 GMT
So, this a feature that's working quite well?
|
|
|
Post by Woitek on Aug 11, 2017 23:14:28 GMT
Well, It need code cave what is harder thing to do than replacing data at specific address. I need to do almost exactly the same thing like with rejected ghosts, but dynamically. Code cave allocate memory in RAM, and with specific instructions you can jump to this memory and return back, what expands capabilities of the program.
|
|
|
Post by leotachy on Aug 12, 2017 1:51:08 GMT
Well, It need code cave what is harder thing to do than replacing data at specific address. I need to do almost exactly the same thing like with rejected ghosts, but dynamically. Code cave allocate memory in RAM, and with specific instructions you can jump to this memory and return back, what expands capabilities of the program. Nice. Is there a mortal limit? Like how many mortals can you add in one level?
|
|
|
Post by Woitek on Aug 12, 2017 12:42:10 GMT
Well, Limit is 30.
|
|
|
Post by leotachy on Aug 12, 2017 12:47:10 GMT
nice Now we can use every unused mortal in the game, and also keep used ones.
|
|