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Post by Woitek on Aug 12, 2017 12:50:21 GMT
But adding this feature not have a big sense now. Without Spawn/Path Editor mortals will spawn at the same spot. I need to decode fully "Group" in scenario file. And make visualisation of path connections.
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Post by leotachy on Aug 12, 2017 14:53:11 GMT
Are these first steps for making our own scenario? Can we expect scenario / level editor soon?
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Post by Woitek on Aug 12, 2017 15:04:48 GMT
Well, In some case... it sounds like first steps of making own scenario, but it's not happen soon. Let me explain it. For make a mission everything in scenario file, all of the chunks have to be decoded almost fully. If you want to make a new missions, we need a tool what be able to export whole map with dummy objects(this is one of the reasons why I need write fbx export/import), and import it back. So, for this I need to decode normal bsp structure almost fully + all scripts are in exe, so making any big changes in them also would cost me a lot of time for understand the main logic of them.
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Post by foxfiend on Aug 30, 2017 15:55:32 GMT
Oh wow I tried out the mod and I must say I am surprised someone actually managed to pull it off. I remember years ago when I was here people were swapping models (extremely poorly) and other weird stuff. I never expected someone would actually manage to add in these four as actual extra additional ghosts in a high quality matter. I like just saw some video on youtube with these ghosts in it and I was like "Wait did some one actually made a GOOD mod that adds these guys in?" and yes looks like that is the case. I am very pleasantly surprised, I thought the community was more dead then the ghosts in the game but I am wrong. You sir is a hero in my eyes, you accomplished something that I always only dreamed of. So my interest has been extremely peeked and I quite frankly have a million questions I could ask so I hope if it is okay if I ask a couple.
Are there any other stuff planned to be done for the mod? Like example improving on some of the powers like Wild & Crazy that literally has no effect on anyone and fixing bugged powers like seeping blood outside.
Are the epitaphs of the unused ghosts are actually what they were meant to have or did you just made them up? The only one I have seen in the game files is Soulscreech's so I am just curious. If these are their actual original epitaphs then Thorne's epitaph raises some interesting questions...
Here is a similar question. Are their typing and powers what they are meant to have or is it something you just picked yourself?
Here is a few Smokin Joe questions: Is Smokin Joe really an apparition? That just seems unfitting to me since he has nothing to do with murder at all, he had an unexpected accidental suicide. I would imagine him more as a Mane (since he had a premature death) or a Wight (as a guardian of a baseball field).
Would it be possible to make him not have an extra head at his hand? I know he was meant to have an animation where he hits his own head away with his bat (possibly was an animation for a power like spooky surprise and terror incarnate) and that's why he has a decapitated head for use but he really not even using it and honestly it just looks kinda weird having that head all the time there.
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Post by Woitek on Aug 30, 2017 16:28:20 GMT
Are there any other stuff planned to be done for the mod? Like example improving on some of the powers like Wild & Crazy that literally has no effect on anyone and fixing bugged powers like seeping blood outside. I have a lot of things in head like new custom ghosts and scenarios, but it’s quite complicated to implement, especially when you have to decode whole bsp structure from scratch and at the same time decompile exe. I don’t even mentioned that for extra ghosts and levels I also need models and animations for them =). Are the epitaphs of the unused ghosts are actually what they were meant to have or did you just made them up? The only one I have seen in the game files is Soulscreech's so I am just curious. If these are their actual original epitaphs then Thorne's epitaph raises some interesting questions... No, they are custom. Only Soulscreech’s orginal. Here is a similar question. Are their typing and powers what they are meant to have or is it something you just picked yourself? Unfortunatelly in exe there was no informations about powers of rejected Ghosts. Is Smokin Joe really an apparition? That just seems unfitting to me since he has nothing to do with murder at all, he had an unexpected accidental suicide. I would imagine him more as a Mane (since he had a premature death) or a Wight (as a guardian of a baseball field). . Yes, all types and ghosts fetters are orginal. You can view them by using my program “Ghost Editor”. The only thing I’ve changed was Thorne fetter from Earth/Corpse to Water/Corpse. Would it be possible to make him not have an extra head at his hand? I know he was meant to have an animation where he hits his own head away with his bat (possibly was an animation for a power like spooky surprise and terror incarnate) and that's why he has a decapitated head for use but he really not even using it and honestly it just looks kinda weird having that head all the time there . Someday I'm gonna get rid of that clunky animations, but everything in its time.
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Post by leotachy on Aug 30, 2017 18:43:10 GMT
It's good to see old community coming back. I hope more people are going to visit these forums. They would be pretty impressed
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dark273
Experienced Haunter
Posts: 117
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Post by dark273 on Sept 2, 2017 16:21:30 GMT
Agreed, I only ever used Aether to free Terroreyes and very rarely used him or Whisper Wind after that.. they are very undewhelming, Same with Stonewall if you wait until you get Banzai.. even then I stopped using Banazi since his Quake power kept destroying some fetters like PC's. I also think Wave Master is kinda useless if you get Rain Dancer I know it's an old post but I almost always use Stonewall. I think he has an allround incredibly and really well made kit. Wavemaster and Raindancer are essentially the same if you buy all their powers, the only difference being that Wavemaster has the potential to learn 2 powers that Raindancer can't learn (Leak & Seeping Blood), while Raindancer can't learn any powers that Wavemaster can't. In turn Raindancer has better starting powers and costs less plasm to get all powers with (because she (?) starts out with her level 7 & 8 powers which makes her power list very cheap to fill). I think that's fair in principle, though Wavemaster's extra plasm cost might be too steep. You could make him start out with Gore instead of Fog, that would make him better without buying any power and would lower his full build cost without cutting any power and while still keeping him at higher overall cost compared to Raindancer. Getting Wavemaster all powers currently cots 3350, whereas the same for Raindancer only costs 1550.
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Post by Twintania on Sept 2, 2017 17:27:13 GMT
I love using Stonewall but his Quake is sometimes to powerful same with Banzai, whenever I unlock Banzai i dont use him much in Unusual Suspects/Ghostbreakers because he can destroy all of the computers in the main room and if you're on ghostbreakers you porbably have a few electrical ghosts you just have to plan carefully where you place them, I prefer Raindancer over Wavemaster.. always liked her powers a bit better and I believe she starts out with Rain.. useful for creating storms
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Post by Lost on this on Jan 13, 2018 23:23:32 GMT
looks cool but I get "Cannot create file" "F:/EmpireInteractive/GhostMaster/GhostData/Levels/Ghoulroom/Ghoulroom.bsp" Access is denied Well I had to buy the disk it didn't have the ghost data flie I got one form the download version and put it in there but it isn't working it keeps saying wrong disk instert can anyone help me I really wanna play with these other ghost
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isnt working so sad
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Post by isnt working so sad on Jan 13, 2018 23:38:04 GMT
Wow, your work is incredible! But unfortunatelly I have a problem I see new ghosts in ghoulroom but I can't find them on ghost selection screen when starting mission. okay I bought the disk and installed it no ghost data file that's one problem I had one on the steam verison it worked but says wrong disk then I put that ghost data on the other one and it says unalabed to locate ghost data file can some one please help me
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