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Post by leotachy on Aug 2, 2017 9:55:42 GMT
I made a video on Staykold a while ago, you can bring him into many scenarios however if they have one floor (like the millitrary base) it will crash the game because he is to tall he only works in missions with 2 story buildings or taller Yes, but you used .bsp swaping. Im sure that woitek can add him like a different mortal with ghost catching abilities.
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Post by Twintania on Aug 2, 2017 17:19:23 GMT
He might be we would need to shrink him pretty far. Im pretty sure the reason he crashes the game is his model is to large for certain maps
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Post by leotachy on Aug 2, 2017 18:46:57 GMT
He might be we would need to shrink him pretty far. Im pretty sure the reason he crashes the game is his model is to large for certain maps Yeah something like that. I replaced dr.krauss with stay kold in cuckoos nest and dr.krauss was not scarable. I think i posted it a while ago
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Post by Twintania on Aug 3, 2017 2:00:35 GMT
While I agree StayKold would be a good ghostbreaker I also think he would make a awesome haunter (if he was shrunk to say Ghastly's size) would also love to see more ghosts like Azrael and Dragoon
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Post by Woitek on Aug 7, 2017 17:16:56 GMT
Update
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Post by Woitek on Aug 8, 2017 10:34:24 GMT
Heh, I noticed that I put orginal buck file instead of fixed one.
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Post by leotachy on Aug 8, 2017 11:54:35 GMT
I dont get whats wrong with buck You said you fixed it's face, but it looks ok..
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Post by Woitek on Aug 8, 2017 12:11:20 GMT
Ah, Everything is ok, I was wrong
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Post by Woitek on Aug 8, 2017 23:34:08 GMT
I have a bad news. I regret to say that but debug mode and associated with it dialog boxes are removed from the exe. I've decoded full structure of this lines, and unfortunatelly are not used by the game, almost everything was deleted with some leftovers like:
Left: Window screen left(in dynamic memory, never used, default 0) Top: Window screen top(in dynamic memory, never used, default 0) InitCamViewer: I can't make it work, but is code associated with it. CameraPosX: work with InitCamViewer CameraPosY: work with InitCamViewer CameraPosZ: work with InitCamViewer PlayFMV: already in launcher(off all videos) FullScreen: already in launcher(default is 1) SmoothCamera: smooth camera. CameraFOV: Changes field of view for POV(Mortal view), and after that changes camera in game. MapMenu: Doesn't work properly, Black screen. ShowPowerCastFX: Off Cast particles and makes ghosts a bit laggy. EnableActionCams: Turn on/off camera when mortal escapes. ManualMortalTest: Makes mortal stay in T-Pose when is selected(Works at the beginning of the mission). DisableWarnings: Disable GhostError.log ShowVolumeFog: It is somehow associated with Blair Wisp mission, but seems to not work properly. ParticleSystems: Off some particle effects Halo: Makes green aura stay at Hunters(Good for debugging spawn particles). HUDVisible: Disable every event associated with hud. GrabHz: Refresh rate of video (25Hz) GrabQualityPercent: Quality of video (90% default) GrabMotionPredict: used for Motion compensation of Video. MpgLuminance,MpgRedChrom,MpgBlueChrom assocatied with Video. ReactionThreshold: I have no idea.
But, because of fact that other options are unused by game, there are many free adresses what can be used!. For example I used two of them to replace dynamic data in Left and Top window screen, so now I'm able to use them in launcher to center the window in the screen.
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Post by Pseudorizer on Aug 9, 2017 0:17:47 GMT
Huh interesting. So by using those two addresses to create a new feature? Also that feature you created will put the games window at the centre of my screen automatically?
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