Post by Woitek on Feb 25, 2017 1:12:44 GMT
I've decoded one of Ghost Master scripts:
Haunter_data.cpp
These data defines how work ghosts in game.
My program base on data from exe, but save game, have exact copy of this data, modified with game scripts.
Program work with all versions of exe.
Here is whole documentation of this script: link
Ghost Editor Delphi
Latest Version 1.0: link
log:
--Version 1.0
--Added Haunter Powers menu
--Added Ghost Details menu
--Added dymanic way of creating language files
--Added Cheat Engine script generator
--Added Option to add new ghosts into the game.
How to add new Ghosts:
Latest version 2.0.3: link
log:
--Version 1.0.6
-Added Tooltips for most important boxes.
-Added language support(now every name used in program is taken from language file .ut8 from text folder).
-Added powers group for shop items(Now you can only select powers specified for power level).
-Fixed Special short to Integer conversion.
--Version 1.6.0.1
-Added whitespace support(some languages not use tabs as token)
-Added Encoding menu(if your language not work with UTF-8, you can switch it to other one).
--Version 2.0
--Added Import for extensions .savdata, .exedata
--Improved Export for .savdata, .exedata
--Added Tutorial in Help menu
--Added Tooltips
--Added GUI for sav files
--Version 2.0.1
--Fixed language switch exception.
--Version 2.0.2
--Fixed combo box where are appearing ghosts from previous levels.
--Added Ghost Mission Spawn Editor(Right now you can only replace Weatherwitch from Hauting101 and Facepacks & Broomsticks)
--Version 2.0.3
--Added PlasmCost Editor.
Haunter_data.cpp
These data defines how work ghosts in game.
My program base on data from exe, but save game, have exact copy of this data, modified with game scripts.
Program work with all versions of exe.
Here is whole documentation of this script: link
Ghost Editor Delphi
Latest Version 1.0: link
log:
--Version 1.0
--Added Haunter Powers menu
--Added Ghost Details menu
--Added dymanic way of creating language files
--Added Cheat Engine script generator
--Added Option to add new ghosts into the game.
How to add new Ghosts:
Latest version 2.0.3: link
log:
--Version 1.0.6
-Added Tooltips for most important boxes.
-Added language support(now every name used in program is taken from language file .ut8 from text folder).
-Added powers group for shop items(Now you can only select powers specified for power level).
-Fixed Special short to Integer conversion.
--Version 1.6.0.1
-Added whitespace support(some languages not use tabs as token)
-Added Encoding menu(if your language not work with UTF-8, you can switch it to other one).
--Version 2.0
--Added Import for extensions .savdata, .exedata
--Improved Export for .savdata, .exedata
--Added Tutorial in Help menu
--Added Tooltips
--Added GUI for sav files
--Version 2.0.1
--Fixed language switch exception.
--Version 2.0.2
--Fixed combo box where are appearing ghosts from previous levels.
--Added Ghost Mission Spawn Editor(Right now you can only replace Weatherwitch from Hauting101 and Facepacks & Broomsticks)
--Version 2.0.3
--Added PlasmCost Editor.