|
Post by Woitek on May 9, 2017 6:22:12 GMT
Also i'm not sure if this has been asked before but would it be possible to change the ghosts that you get at the start of each chapter and the start of the game? For add ghost at the start of game, you have you change in exe, or latest savegame IsAtStart to 1. For change preferred ghosts for selection, you need to edit scenario file in exe, what is a bit complicated,but possible.
|
|
|
Post by leotachy on May 9, 2017 12:07:52 GMT
When i replaced darkling with weatherwitch, i couldn't start summoners not included because it instantly crashed
|
|
|
Post by Woitek on May 9, 2017 14:26:36 GMT
He must be specially scripted.
|
|
|
Post by Woitek on May 15, 2017 16:09:03 GMT
Update.
Now you can change multiplier for every Ghost Class. It means, you change cost of powers for specific type of Ghost, like Fire Elemental.
|
|
|
Post by leotachy on May 28, 2017 18:29:04 GMT
I was testing your ghost editor, and i found out that if you select "What lies over cuckoos nest" scenario, there are 2 darklings and 2 daydreamers.. Its like a game bug or something, but maybe we can replace second darkling and second daydreamer with other ghosts?
|
|
|
Post by Woitek on May 28, 2017 19:54:16 GMT
I don't think so, There is one line in exe, what tells what ghosts are in level. I can delete these two unused icons, but replacing them with other ghosts can not give any effect. It's more complicated than you think.
There is cpp script, inside the exe, but in assembly language, so every change is very complicated and needs special memory hooks.
|
|
|
Post by Woitek on May 28, 2017 21:02:02 GMT
But, if you want to help me, you can try figure out what does vales with "?" Symbol
|
|
|
Post by leotachy on May 29, 2017 11:51:27 GMT
Ill try
|
|
|
Post by Woitek on Nov 21, 2017 0:17:46 GMT
Update
|
|
|
Post by leotachy on Nov 21, 2017 15:51:59 GMT
This is a great step
|
|