|
Post by leotachy on Dec 1, 2016 12:16:39 GMT
Also is it possible to switch restless ghosts in scenarios? For example weatherwitch with darkling.
|
|
|
Post by xavomel on Dec 1, 2016 13:39:51 GMT
Update 0.1.5 Added an option to enable Instant Power Recharge, spam away! There's a funny side effect - continuous powers are no longer channeled. Their effect is permanent once cast, and can be recast (and stacked!) multiple times. Using this I was able to recreate the scrapped Labirynth power by spamming Terroreyes' Hidden Maze (see screenshot). Leotachy, switching restless ghosts is likely pretty hard, if it's even possible. Atm I don't even know where to start. Attachments:
|
|
|
Post by leotachy on Dec 1, 2016 17:30:05 GMT
So i tested your editor with these spam power things. What can i say is.. Everything got broken. I cannot access restless ghosts powers anymore. I tried to make a hidden maze in summoners not included cellar. Mortals got trapped. Professor couldnt access the cellar. So he started to look for a key . Unfortunately he triggered the hidden maze and got teleported in the basement. I scared the professor as much as i could, but he couldnt escape because the hatch was closed. So other mortals started to ignore him, and they started the ritual.. The darkling spawned and he was glitching. He was disappearing and appearing all the time. I couldnt free moonscream because i couldnt access her powers. I will try to do it with blairs wisp project. prnt.sc/de4qjn
|
|
|
Post by xavomel on Dec 1, 2016 18:25:40 GMT
Good idea to use it in the Darkling scenario, sounds pretty fun. I'm not surprised that professor / ritual got broken, it's a weird situation after all. (did you edit a ghost with save editor to make Hidden Maze usable in the cellar?) As for the restless ghosts... that's very odd. They all work fine for me. I'm not sure what could've caused this, maybe our versions of the game are just slightly diffrent? Could you send me your modified .exe for testing?
|
|
|
Post by leotachy on Dec 1, 2016 18:31:35 GMT
Yeah to both questions. Here you go. I did the same thing with hidden maze to simulate "labirynth". I couldnt take out the portals so mortlas were unable to escape
|
|
|
Post by leotachy on Dec 1, 2016 18:34:49 GMT
|
|
|
Post by xavomel on Dec 1, 2016 18:49:40 GMT
I found the problem. You are using my modified .exe with Scarecrow in Spooky Hollows cellar. To make it possible to use his powers without clicking on him, I messed with the game a little. Clicking on Blackcrow activates Scarecrow, not himself - this also affects all other scenarios. (but different ghosts) Just get some other copy of the .exe - hope you made backups Btw, I did the same thing as you in the Darkling scenario, it was hilarious. Nice find!
|
|
|
Post by Twintania on Dec 2, 2016 0:26:16 GMT
Sorry im not very familiar with your editor but how do you get Labyrinth working again? its really cool you got it working again I already love using Hidden maze
|
|
|
Post by xavomel on Dec 2, 2016 9:28:10 GMT
You cannot exactly use Labirynth, but you can sort of recreate it. Check the Instant Power Recharge option. As a side effect Hidden Maze is not a continuous power anymore - it's effect is permanent upon casting, and can be recast multiple times. Every time you cast it a new portal will appear (old ones do not disappear), cast it enough times and voila you have Labirynth. Note that as usual the portals will change locations every minute, so dont be surprised!
|
|
|
Post by Twintania on Dec 2, 2016 10:32:53 GMT
very cool
|
|