From what I read freeing Windwalker is a bit weird in that you have only 1 chance. He can be freed only the first time you finish Ghostbreakers and only if you freed at least 1 ghost in Unusual Suspects (otherwise he won't be locked in a cell).
I don't know whether it's a bug or bad design. It might be just unfinished content, maybe they meant to do something with Windwalker.
- replacing "ExtinguishFire" - mortals will no longer use fire extinguishers (this is how the old option Disable Fire Extinguishers was implemented)
I have tested what a few of those do, mouseover reaction name to see the tooltip. If you identify the function / trigger of any other reaction or find a fun combination of settings - let me know .
NOTE: certain combinations cause mortals to get stuck in place or crash the game.
For example "Flee" reaction is spammed constantly when terror exceeds willpower. So if "Flee" is replaced with "Faint" mortals will keep fainting then getting up then fainting and so on. Replacing "Flee" with "LeaveRoom" works fine though.