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Post by xavomel on Nov 17, 2016 17:46:35 GMT
It is possible to disable some scripts like ghost puzzles, or a mortal being asleep from the start of the scenario. (already done it) As for the intro, no idea. I could try removing it if it really helps. Like Wojtek says it is likely impossible to replace a scenario with another map. There are A LOT of references in the code to various objects, areas, etc, which would cause problems if you tried to replace anything significant. It might be possible to edit the map a little, but Wojtek would know more about that than me. I'm not sure what you mean by that, could you elaborate?
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Post by Woitek on Nov 17, 2016 19:03:11 GMT
The easiest option is disable puzzle from missions, and only scary mortals. For this not need any script swaps, or big exe modifying
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Post by Woitek on Nov 17, 2016 19:04:44 GMT
and use same objects names in new maps. This should prevent us, from any problems.
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Post by Twintania on Nov 17, 2016 20:41:42 GMT
I believe we can have nustom maps and models soon. I found a few nice modeling and texturing programs that im trying right now. The only level that I know wont crash is the ghoul room since nothing specific happens I was able to get the class of spook em high working in place of the ghoul room. Hmm there must be a easier way to add level slots I know the basics would be its own folder and a way to define it on the map
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Post by Woitek on Nov 17, 2016 20:53:18 GMT
Sooner I decode characters than maps types unfortunately. Maps have own specific extra types, what can be hard to decode because of big size of data.
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Post by Twintania on Nov 17, 2016 22:49:52 GMT
i understand
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Post by Twintania on Nov 18, 2016 3:17:29 GMT
I found a good test model its a fully rendered 3D castle I have it in .obj
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Post by Twintania on Nov 18, 2016 4:14:12 GMT
Castle Attachments:
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Post by leotachy on Nov 18, 2016 19:37:54 GMT
Sooo... Can you import these models for example fireball's castle into the game?
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Post by Woitek on Nov 18, 2016 19:47:00 GMT
Yes, but I don't do it, until I not decode all types for maps.
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