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Post by xavomel on Oct 22, 2017 12:56:12 GMT
Update 0.3.5
Added a new scenario setting: Mean Terror.
It controls the amount of terror spread over all mortals at the start of scenario, and in consequence starting plasm. The exact starting terror of each mortal depends on his belief, insanity and willpower, thus mortals will receive the same amount of terror only if their stats are identical.
An estimate of starting plasm is also displayed, but it will be accurate only as long as there are no fleeing / insane mortals at the start of scenario (because they count as 75 terror for the purpose of calculating mean).
Setting mean terror to very high values (like 100) will cause all mortals to flee DURING the opening cinematic which looks pretty funny. You can actually win the scenario in this way before the cinematic is over. ^^
Setting mean terror to 0 will cause an automatic loss.
Some mortals start with no terror no matter the setting (mostly ones that are spawned later). In the future I may add an option to remedy that.
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Post by leotachy on Oct 22, 2017 15:40:45 GMT
Interesting :/ I will test it later
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Post by xavomel on Oct 23, 2017 11:15:05 GMT
I found a way to assign terror to mortals manually, just by disabling 1 function.
In the next update I will add a fourth slider for all mortals (terror). It might take some time though.
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patatifique
Training Haunter
I do 3D for Ghost Master Complete Edition
Posts: 27
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Post by patatifique on Oct 31, 2017 17:42:57 GMT
Hello, I have been interesting in modding this game since i was a kid but unfortunately, I'm on a mac so I can't use your program. Can someone take a video so I can see how incredibile it really is ? I mean, it looks like you achieved some awesome stuff and I want to see how much it can do. I wish you good luck for your project.
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Post by xavomel on Nov 1, 2017 0:06:35 GMT
Hey patatifique, and thanks!
An overview of editor's features in video form would be pretty cool. It won't happen anytime soon (not really my cup of tea), but I'll give it a try.
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patatifique
Training Haunter
I do 3D for Ghost Master Complete Edition
Posts: 27
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Post by patatifique on Nov 1, 2017 14:52:22 GMT
Great ! I'll look forward to it !
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Post by xavomel on Nov 1, 2017 21:54:58 GMT
Wanted to release it in time for Halloween, but didn't make it. Mmm. Update 0.3.6 Added a new option: Manual Terror. It unlocks terror slider for all mortals, letting you set their starting terror. You can choose this option for each scenario independently, some may have automatic terror (mean), and some manual. WARNING: selecting this option sets the terror value of all mortals in scenario to 0. Unless some terror is assigned the starting plasm will also equal 0 causing an automatic loss at the start of scenario.
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Post by xavomel on Dec 16, 2017 13:35:00 GMT
Update 0.3.7
Added a new option: Global Ghost Level.
Changes the training level of all restless ghosts and all ghosts you receive before each act. Newly freed ghosts will also have that level (but previously freed ghosts will not be affected).
NOTE: to change the level of starting ghosts you will have to start a new game.
Basically if you start a new game every ghost you encounter will be at chosen level. This may be desirable because higher level - faster reaction time for ghosts.
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Post by leotachy on Dec 16, 2017 18:07:15 GMT
Oh. I never actually paid attention to ghost level. I thought it was just there for nothing. How does it work? Does it increase if you use your ghost?
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Post by Twintania on Dec 16, 2017 21:43:17 GMT
I think ghost level affects how a ghost uses its powers and possibly how it acts when roaming (but thats already barely fucntional in my experience) a ghosts level should raise with the more missions you bring them on and use them in. However im not 100% certain how the level affects the ghosts only a guess
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