Post by dark273 on Mar 6, 2017 18:34:28 GMT
But it make him more special, what is sense in making Smokin'Joe same like the others?
He have some skills, connected with murder class, but also he have some own, what are unique to him. He not have 4,8 skills what fit to him.
Well, in the original thread about the powers I suggest etheral gift for tier 4 and Twister/Luckstorm for level 8. I think especially Twister and Luckstorm connect rather well with the theme of baseball (you know, the luck of hitting a ball and the flying of the ball) and they're also both very rarely used: Lucky has Luckstorm, Harriet can learn it but most people would probably go with Loathsome Aspect instead because it fits her overall kit better, Cogjammer can also learn it but in that case you would have to pass up on Surge. Likewise I rarely used Lucky because she wasn't capable of Surge (Hogwash and Cogjammer just were better choices), which led me to almost never use Luckstorm despite it actually being a rather neat power. Twister can be used/learnt by Painter, Shivers, Hardboiled and Whirlweird. But again 2 of these ghosts are extremely limited due to their fetter (children). Terror Incarnate might also work as a level 8 power if Skomin Joe's animation is intact but it would be less diverse as all other apprations can learn that aswell (and also multiple ghosts from other classes). Etheral Gift is possibly a little overpowered on Smokin Joe but it generally fits an apparation really well because they're all about attraction (it's also only usable by 3 ghots currently). I don't really see why Nausea would fit Smokin Joe at all, it's also already usable by 5 other ghosts.
I could try to make a rundown on least used powers if you'd like that to see how to make the new ghosts as diverse as possible.
I try to delete this debugging dll from exe. It seems to be a big problem.
Thanks, your efforts are much appreciated.