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Post by Woitek on Dec 5, 2016 11:15:52 GMT
Hmmm, if hash repeat for mortal then mortal not spawn in game, is blank frame. hash has to be unique then.
This can be good technique for delete mortals from level =) You can't unfortunatelly use hash from other levels. Maybe data for it is in other chunks, or in exe specified. Anyway you can edit it now =). you can spawn ghost spawn to other place. by changing hash only
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Post by xavomel on Dec 5, 2016 14:50:12 GMT
That's a huge step forward, great job! Ghoul rooms works flawlessly, but I encountered some bugs in other scenarios:
- java.io.FileNotFoundException: [path to gamedata.bsp] Odmowa dostępu happens when I try to save in scenarios other than Ghoul Room (file is not saved)
- java.lang.ClassCastException: java.lang.Double cannot be cast to java.lang.Float happens for some values when pressing calculate
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Post by Woitek on Dec 5, 2016 15:03:49 GMT
Next Update:
Added Entity editor option
Now you can move every object in game(also green circles for ghost spawns)
Unfortunatelly you can't edit light under ghost. This is blure effect on level model.
Xanovel, Change your admin options, program said, that can't replace file, or add backup file. On my pc everything work fine. Double cannot be cast was fixed in this version.
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Post by Red Seclusion Official on Dec 5, 2016 16:27:00 GMT
I woke up. You've done amazing work, Woitek. I must experiment with your Viever! ^^ If I'll have some suggestions, I will tell you about them.
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Post by leotachy on Dec 5, 2016 19:10:44 GMT
HAHA. Nice. Can i move restless ghosts with this tool in other scenarios?
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Post by Woitek on Dec 5, 2016 21:22:37 GMT
I think so, I give you tool, try it by yourself. Everything is now in your hands .
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Post by Woitek on Dec 9, 2016 16:16:06 GMT
Who normal use sum control as Id...
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Post by Woitek on Dec 9, 2016 16:40:52 GMT
Game use sum control, for check textures. If even one byte not match, then game crash. But I should change it in exe to work.
Bsp hold copy of header in material and sumcontrol for texture. if any of this is different then game crash, if everything equels this mean that texture is correct and load.... Stupid system... need make sum control calculator ;d
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Post by Woitek on Dec 9, 2016 22:08:08 GMT
Update: -Added save path Support, now every OpenFile, ImportImage and ExportImage operation save path in windows registry -Added two new options: Import Image(what import image, but you can't see effects right now, for this need decode materials, otherwise it crash game) and Export Image to tga format. Anyway I replace Brigit eyes texture with Boo, but still I don't decode format for replace it with any other texture.
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Post by Woitek on Dec 13, 2016 21:17:01 GMT
Update: Fixed error that tga textures was flipped in horizontal.(I just didn't realize that tga a bit different calculate).
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