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Post by Twintania on Nov 28, 2016 1:47:43 GMT
Very nice
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Post by Woitek on Dec 4, 2016 19:00:40 GMT
Because of my lack of time, I don't have really time for big program updates, especially now, When I'm concentrate on decoding types, so as bonus I upload new version of Bsp_viewer what allow you edit spawn positions and camera for every object in game(in program builded-in editor). With this tool, you can easily change ghost, mortal positions, and fix AllGhostMod ghosts positions in ghoul room. I add instruction on first page with download link. Example:
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Post by leotachy on Dec 4, 2016 19:13:04 GMT
Ohh nice. Maybe its possible to move hidden ghosts?
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Post by Woitek on Dec 4, 2016 19:14:27 GMT
Test it by yourself!!!. I don't check it while .
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Post by Woitek on Dec 4, 2016 19:35:26 GMT
I think, with small update, you should be able to spawn every Ghost you want, or mortal, without replacing bsp. Game seems to use name as link. so if exist name like that in 1020 then spawn this:. Now you can too check it, but you can replace name with name what have same length.
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Post by Woitek on Dec 4, 2016 20:44:27 GMT
Okay, I add option to change spawn name, so you can test, if name spawn change also model of mortal, object or ghost
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Post by Twintania on Dec 4, 2016 23:11:41 GMT
This is really cool, it looks like it can yield some cool results
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Post by Pseudorizer on Dec 4, 2016 23:45:11 GMT
Been a silent observer on here for a while but i just felt like posting this pretty awesome that we can do this now Attachments:
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Post by Twintania on Dec 5, 2016 1:28:30 GMT
Sorry this is off topic (im going to list a few oddities) but has anybody noticed that in the "Ghosts" folder where ther .bsp's are stored there dosent seem to be whirlweird or harboiled? maybe im not paying attention but they arent in there (for me at least) and they still work fine also dont try to swap anybody with the Dragoon and finally Ghastly has some sepearate animations for when he ris himself apart "Ghast_leftrip.prj" "Ghast_rightrip.prj" and another set
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Post by Woitek on Dec 5, 2016 9:11:48 GMT
These two specific ghosts are hardcoded in exe, they don't use model or animations, just simple particle hooked to group. I found glitch in my editor, when you type name twice, it not update length of string. I fixed it already. Ghosts are linked in Group with hash, what in my editor is now invisible. I think it can be offset for exe, but I'm not sure. Anyway, replacing this value change model.
What are you think, about add as next thing texture replace option =)?
New version is avaible: -Fixed length error causing bsp to crash. -Added hash replace support
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