|
Post by xavomel on Nov 12, 2016 0:25:23 GMT
Wow, just wow... That's amazing!
I'm wondering, do .bsp files (for levels) contain any pathing information? (what parts can be walked on by mortals) And out of curiosity, in what program did you render the last 3 images? Autodesk?
|
|
|
Post by mrhaunter on Nov 12, 2016 1:00:01 GMT
Hello there!) First image from Autodesk, two others from GhostMaster2 (Unreal Engine 4).
|
|
|
Post by leotachy on Nov 12, 2016 10:58:24 GMT
Mr haunter!! Yaay
|
|
|
Post by Woitek on Nov 13, 2016 12:23:29 GMT
Updated first page.
|
|
|
Post by Woitek on Nov 16, 2016 21:47:36 GMT
New version of Bsp viewer is available to download.
Instruction is on first page.
If someone want help me in decode types, I link txt files with all(so far) decoded types.
|
|
|
Post by Twintania on Nov 16, 2016 22:21:06 GMT
nice
|
|
|
Post by Twintania on Nov 17, 2016 10:09:12 GMT
I believe you have done the impossible we can now edit textures since they are PNG files however... how do we import them back into ghostmaster? perhaps a feature for a new version. Also I cant get the .obj file to open in blender.. its supported however nothing is appearing when i import it. So far amazing job
|
|
|
Post by Twintania on Nov 17, 2016 10:37:38 GMT
Nevermind I got it to ope in blender so no we just need the ability to import them back into ghostmaster
|
|
|
Post by Woitek on Nov 17, 2016 10:42:34 GMT
For non bone models, it's possible. But if you want skinned models, then we need decode correctly 1005,1001,1017,1027 and 1015 type
|
|
|
Post by Twintania on Nov 17, 2016 10:44:54 GMT
what are non bone models? and sorry im not sure how to decode that so i cant help there
|
|