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Post by rawmilk905 on Feb 19, 2013 2:46:32 GMT
I'm looking for mods that improve the look of certain aspects of the game. I'd love to find a mod that allows for free camera movement and zoom instead of a fixed pitch camera in the main view. The static wings on the air elementals are not only bad but redundant as they have a flapping wing effect. I'd like to see walking/floating animations on some of the ghosts that lack them when roaming (such as Clatterclaws and the tricksters.) Buck has kind of an odd texture mapping. It looks like parts of him are just solid color and don't blend with the other parts. His walking animation is not the best either. An animated water texture would be nice too. We already have animated skies. Does anyone know if modding exists or can be done for this game? Searching hasn't brought up much besides the all ghosts patch (a must, in my opinion.) It's a great game and would really benefit from a few visual upgrades that don't ask too much of the gpu.
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Post by Nemesis on Feb 19, 2013 7:23:42 GMT
So far I haven't come across any of those mods you describe. I don't think they exist.
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Post by Ghost in Training on Jul 6, 2013 19:28:43 GMT
Hey, I've been messing with this for several years myself.
I never did care for the camera positions in this game, I feel like they don't give the player enough freedom. Personally, I like to get up and close during my hauntings. I've found a way to somwhat achieve this ...
One way is by using the GM edit mod that allows you to change a ghosts fetter, you can for instance change buck or a 'small' ghost of similar proportions and place him where you want. Next, click view or pov and you can view your haunt in a much more human perspective!
If you give it a shot post pics, I'd love to see your results!
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Post by Ghost in Training on Jul 6, 2013 19:30:00 GMT
Hopefully someone will revisit the game or build it with a new engine. I'd love to see a 2013 update!
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Post by Nemesis on Jul 29, 2013 12:04:33 GMT
Me too! I don't think anything will happen in 2013, but after that, who knows?
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