|
Post by Marnie on Feb 10, 2006 21:51:10 GMT
A power that makes a mortal fall in love with the next mortal it sees (gender not important) but snapping out of it if they kiss (oh the hilarity!)
|
|
|
Post by ProfessorLizzard on Feb 11, 2006 21:35:38 GMT
Some ideas for Fetches andd Tricksters : Bait powers 1.Fake Gold A pile of chocolate coins appear on the ground. Mortals starts to collect them (slight belief). 2. Sticky gold Mortal will try to get the "gold", but it's glued to the ground so they can't lift it from the ground.(madness) 3.Stinky gains If mortal collects the "gold", it becames to stink. The mortal won't notice the stench, but others will. (unclean terror and slight belief) This effect will wear off after some time. 4. Protected gold If mortals touch "gold", a phantom image will appear (medium hunted terror) 5.Alarm If a mortal touches the"gold", the gold starts to Shriek. 6.Unwanted chase If a mortal touches the "gold", he or she will stick to it, and the "treasure" will pull him or her around the location. .
|
|
|
Post by ProfessorLizzard on Feb 14, 2006 18:21:16 GMT
Avalanche: Type: Ice, Level 10 Freezes the people present + Releases 3 Ice balls. They travell around the building, and if they find a mortal they will freeze it for a while. After short time, the mortal unfroses, and the Ice ball countinues it's way. Each ball can affect 3 mortal, after that the balls dissolve in the air. This power is not countinous, it's just releases the balls.
|
|
|
Post by southwind on Feb 15, 2006 17:02:30 GMT
Ok some ideas :
Tsunami : a 30 meter high wave coming out of nowhere. mortals wil run away from it and gain terror and some wil get insane boosts (the ones who are feard of being chased) and when the wave has struck they wil be in the same place as they where before it came. raising believe
TK Catastrophe : Everything in the room (including mortals/furniture and docorations) wil fly around in a big circle and land in a random place. gives terror and huge believe boosts
Submerge : works like flood but submerge raises the water almost to the ceiling and mortals on 1st and 2nd floors wil think think the floors below are under water raising terror medium and some wil gain a huge terror boost for trapped fears
The Thing in the Cellar/On the next floor : Horriffic sounds wil come from the cellar/next floor of the site scaring mortals down/up and raising belief and terror
what do you think ?
|
|
|
Post by Banana on Feb 17, 2006 12:24:58 GMT
Full Moon - Wolf howling makes mortals uneasy.
Lullaby - Calming music makes mortals fall asleep for a while
|
|
evilmeats
Training Haunter
In the end, all flesh beomes meat
Posts: 53
|
Post by evilmeats on Mar 18, 2006 10:40:07 GMT
Regarding Blue Murder and Hidden Maze: if you use her in the Spooky Hollow level and she uses hidden maze, mortals that try and go into the house will fall from vortexes in the sky next to her fetter. I guess this is because shes obviously outside, so they can't materialize through a door. Not sure why it would happen if she was inside though. I've always found her easy to get if you keep that guy in the evidence out of it, not neccessarily having to scare him away completely. Then put terroreyes, or maxine but terroreyes works better, on the suitcase of money and that dude will eventually come and take some. The problem is the corrupt dude is a real chicken- well you know, and he usually flees very quickly if one of your ghosts gets him with a big move. Regarding fleeing quickly, that girl who is at the start of the mission just seems to run away after a certain time. I've even had her run away when whirlwierd was attached to her and I thought that stopped them from being affected by powers.
|
|
|
Post by joe on Mar 18, 2006 10:55:32 GMT
yeah, I think her dad yells at her or something, watch her, something happens
|
|
evilmeats
Training Haunter
In the end, all flesh beomes meat
Posts: 53
|
Post by evilmeats on Mar 18, 2006 11:50:36 GMT
I know that if you make a child unlucky and then put a poltiergiest on them, they can stil get electrocuted and scared. Doesn't work with possesion though. Speaking of unlucky, luck should affect mortals more. I mean, having good luck only affects them with the pinball machine and the roulette table so far that I've seen
|
|
|
Post by joe on Mar 18, 2006 11:56:16 GMT
I think they get on with other mortals better as well, I know if you goodluck Dr. Seth, Kisses all round!
|
|
evilmeats
Training Haunter
In the end, all flesh beomes meat
Posts: 53
|
Post by evilmeats on Mar 18, 2006 12:06:16 GMT
Don't even talk to me about that idiot. Never lets me get brigit, always freaking out too easily, little idiot. But maybe something simpler like mortals with bad luck will stumble upon ghosts more often or something
|
|