Post by heartgobbler on Nov 17, 2005 7:20:13 GMT
1 Thick fog. - creates a large area of fog that slows mortals and puts them on edge
2 Horror from the deep - black tentackles reach out of water (which can be a lake, a pool or a kitchen sink ;D)
3 endless corridor - the corridor goes fuzzy and seems to stretch. The mortal runs "in slow motion" but cannot escape from the ghost (In thruth, he is just "running" on the spot)
4 Touch of winter - like bonfire but cold: all nearby objects get covered with ice.
5 Nowhere to run -panics a mortal into running in circles: he tries to run from the ghost but keeps coming back to him.
6 Nowhere to hide - panics a mortal inside a building into running into the open.
7 Horrifying appearance: A mortal looks dead and horribly mutilated. He doesn't notice anything strange, but other mortals will be horrified to see him.
8 Seeping ooze. - disgusting green slime drips from the walls.
9 shared nightmare: - a mortal develops a dream bond for as long as he is asleep and possessed. During that time, any sandman powers used on him will also affect all other sleeping mortals in the area.
10 malevolent kinesis: a ghost uses kinesis to throw objects at people, knocking them down.
11 bloodbath: an explosion that sprays everything with blood. (the mortal it is centered on is phisically unhurt, but may not realise it at once. The effect is deeply shocking for the victim and everyone around.)
12 alien horror: a portal opens in a wall near one of the mortals, and he gets pulled in by a large tentacle. (a horrifying sight for everyone who see it, plus serious sanity damage for the victim) He comes back a minute later, spat out of a similar portal, in a random location.
2 Horror from the deep - black tentackles reach out of water (which can be a lake, a pool or a kitchen sink ;D)
3 endless corridor - the corridor goes fuzzy and seems to stretch. The mortal runs "in slow motion" but cannot escape from the ghost (In thruth, he is just "running" on the spot)
4 Touch of winter - like bonfire but cold: all nearby objects get covered with ice.
5 Nowhere to run -panics a mortal into running in circles: he tries to run from the ghost but keeps coming back to him.
6 Nowhere to hide - panics a mortal inside a building into running into the open.
7 Horrifying appearance: A mortal looks dead and horribly mutilated. He doesn't notice anything strange, but other mortals will be horrified to see him.
8 Seeping ooze. - disgusting green slime drips from the walls.
9 shared nightmare: - a mortal develops a dream bond for as long as he is asleep and possessed. During that time, any sandman powers used on him will also affect all other sleeping mortals in the area.
10 malevolent kinesis: a ghost uses kinesis to throw objects at people, knocking them down.
11 bloodbath: an explosion that sprays everything with blood. (the mortal it is centered on is phisically unhurt, but may not realise it at once. The effect is deeply shocking for the victim and everyone around.)
12 alien horror: a portal opens in a wall near one of the mortals, and he gets pulled in by a large tentacle. (a horrifying sight for everyone who see it, plus serious sanity damage for the victim) He comes back a minute later, spat out of a similar portal, in a random location.