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Post by Hackles on Apr 22, 2007 15:36:14 GMT
Rather than starting lots of new threads, here is a breakdown of what is stored where in the savegame file that I have discovered so far. There is more, but I haven't got to the bottom of it yet (the offset in brackets is for the .exe file): +12C (+12E) - The haunter's animations +130 (+132) - The haunter type, eg Spook, Headless Horseman +134 (+136) - The unique haunter ID (don't change) +150 (+152) - Is the haunter unlocked: 00 is locked, 01 is unlocked. +1D0 (+1D2) - Fetter 1 +1D1 (+1D3) - Fetter 2 +1D4 (+1D6) - Haunter level POWERS: Powers that have already been taught are stored from +158 (+15A) to +17C (+17E) and are 4 bytes apart Powers that can be taught are stored from +180 (+182) to +1CC (+1CE) again, 4 bytes apart with 2 for each level. So power tier 1 would be +180 & +184, tier 2 would be +188 & +18C, tier 3 +190 & +194 and so on. I know a lot of this has been posted elsewhere, but it's handy to have it in 1 thread.
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Post by Nemesis on Apr 23, 2007 6:50:16 GMT
You're absolutely right about that!
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