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Post by DD4me2 on Jun 11, 2003 22:49:57 GMT
Okay about Blair Wisp, the point is to free the darkling. So can you actually free the darkling or is it in the script that the Professor beats you to it and you can't get the Darkling in that level yet? Because I got the three students do the ritual, but then the I got a little movie that the professor beat me to it and I didn't get the Darkling. Then ghost breaker. Is there a hidden ghost in there, because at some point I get a little movie that shows the long hallway where you free the electric chair guy in the first mission. It shows you looking to the end wall where there is a air condioner or something with beneath it another electric switch or something.. It's like you get a hint about something, but I can't figure out what. What I also find strange is that even if you freed all the ghosts in the first mission at the police station, again you have to free them in this mission when they are in the cells. Weird. I would have found it more fun when they would have added some more other ghosts and you had to free three of them in this mission. More fun ghosts for your team. Anyway thanks in advance for your replies. DD4me2
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Post by ManInBlack on Jun 12, 2003 1:19:32 GMT
In The Blair Wisp Porject, the cut scene shows the Professor getting the Darkling back. So, yes this is in the script. A later level brings this story-line to rest. The Ghostbreakers have managed to capture some ghosts (there was only ever Windwalker in the cells for me) - sometimes there are no ghosts here. Extra ghosts would have been more fun, I presume that for some reason, the developers decided they couldn't add any more haunters without taking some away from other levels, so the captured haunters are one's you've already seen. The cut scene showing you the air conditioner relates to the morgue, where the Ghostbreakers have their important 'anti-haunter' equipment. It's a clue to a way of destroying that equipment, which needs to be kept at a low temperature (hence the icy morgue).
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