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Post by Twintania on Nov 17, 2016 13:59:04 GMT
oh, I found a few really good modeling and sculpting programs that can be used to export to .obj
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Post by Woitek on Nov 21, 2016 11:20:41 GMT
Is in GhostMaster animation what change size? SmokinJoe not use it.
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Post by Twintania on Nov 21, 2016 12:56:37 GMT
im not sure but I believe some people were able to get the animations of the unused ghosts working right with hex editing
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Post by Woitek on Nov 21, 2016 13:10:44 GMT
No, I think this game not use size in animations. I found only keys for Position, and rotate. Even Terror eyes power spikes are just moved.
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Post by Twintania on Nov 22, 2016 1:08:44 GMT
I know some ghosts have the a animations .bsp in the file with the main .bsp but in Smokin Joes i didnt see anything so im not sure
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Post by Woitek on Nov 22, 2016 6:01:38 GMT
You don't understand, I mean type of transformation in animation clip. I decode 1015 and 1027, need only decode 1017(Animation list),1005(Character mesh list) and 1011(Frame)
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Post by Woitek on Nov 22, 2016 21:43:04 GMT
Well, I decode animations enough for edit animations for existing ghosts. When I decode 1005,1011 I should be able to export it to maya(after I write script for load bsp)
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Post by Twintania on Nov 23, 2016 5:56:00 GMT
so your almost there?
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Post by Woitek on Nov 23, 2016 7:32:45 GMT
I guess so. But anyway, it would work only in Maya unfortunately.
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Post by Woitek on Nov 27, 2016 17:23:06 GMT
+ Added bone structure support with GUI update.
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