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Post by joe on Jul 1, 2008 16:08:43 GMT
I developed a worry this morning...
I was thinking what it would be like if EA made GhostMaster without Sick Puppies, and then remembered that they already had-
the console version of GhostMaster shows what atrocities they can spawn when left to their own devices... would it be worth it if we finally got our Ghostmaster 2 and they had neglected Brigit? or a decent storyline? or Ghost Voices? or Scarecrow? or Brigit?!
I'm sorry... I am just.... in fear
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Post by Nemesis on Jul 1, 2008 19:38:03 GMT
I think the Wikipedia idea is actually quite good! We might give it a shot and see what happens. Unfortunately, joe, you're right about what you said. I too really don't hope EA will do the same to Ghost Master as it did to Dungeon Keeper and Theme Park!
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Post by captainclaw on Jul 2, 2008 9:57:48 GMT
But we have to try, even if they won't make a sequel (or it will be totally different from the game we have been expecting). Just to be sure we did everything that could be done. I already edited polish version of Wikipedia.
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Post by Nemesis on Jul 2, 2008 12:22:28 GMT
Okay, we'll see what we can do.
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Post by joe on Jul 2, 2008 20:39:18 GMT
To me the only sane option seems clear: Take what is rightfully ours by force! This society claims that because the scrawl of a government cleric denotes this the ward of the Empire, the song of the soul, and base morality can place us; those he treat her with the care, respect and love she deserves. Who see beyond the scope of a string of numbers, to the soul within, where sweet music blossoms.
Attack the Empire! Storm the headquaters! Renounce evil and claim our friend for the sake of the universe! We can rest still no longer! Those who defy us, will be stopped. We will have no bloodshed, but by their own laws we shall bind them, and by our morals we shall strike!
...now ideally, we use a ressurected Pirate ship from the era when ships were more than floatation devices, and we attack from the sea, do Empire have coastal headquaters?...
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Post by Nemesis on Jul 3, 2008 7:18:49 GMT
Yeah, right.
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Post by RoomOfMush on Jul 3, 2008 10:04:36 GMT
Argh, GM2 isn't getting anywhere. Because if they had wanted to make one, they would have decided long ago. Everyone wants fresh fresh fresh ideas now. D::
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Post by Nemesis on Jul 3, 2008 12:20:14 GMT
Really? I know some very stale ideas that are still spawning sequels!
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Post by Zarnisis on Jul 15, 2008 17:13:15 GMT
You know, if they made the game more interactive. Such as a level editor, ghost editor, etc. Built in, then I bet you, it would of been a better game. Interactivity is the key to a successful game. Shame Sick Puppies didn't think of that when they were in the development stage.
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Post by Nemesis on Jul 16, 2008 11:14:49 GMT
They chose the easy way. Quick and dirty programming. Ugh!
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