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Post by Jude on May 11, 2003 0:26:10 GMT
And now its too late to turn back... Hehe. We must've been cross posting ...I meant this in regards to Catbone being a full person now. Anyway, yes, back to the subject at hand..what was it again
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Post by Spook on May 11, 2003 14:45:39 GMT
what sort of objectives we'll have in ghostmaster.
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Post by nolpscpj on May 11, 2003 17:53:49 GMT
wedont know, repeat after me, its not out yet, 10 more days, its not out yet, 10 more days
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Post by Spook on May 11, 2003 19:11:42 GMT
No I can't wait that long stop tormenting me
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Post by Jude on May 13, 2003 10:06:03 GMT
Well, let's see. I've read that some levels are meant to scare people away from the location. Others are meant to control the humans into doing your bidding. And many levels have you release ghosts that are bound to the location so that you can use them to haunt with.
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Post by James on May 13, 2003 10:15:16 GMT
I think the missions are pretty varied Jude. Aparantly, in some you've got to get the person to open a door to discover a body, so what you must do is get your ghost to make noises so that the person opens up the door.
James.
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Post by CatBOne on May 19, 2003 15:02:27 GMT
4 more days, just 4 more days
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Post by Jude on May 23, 2003 4:58:36 GMT
I think the missions are pretty varied Jude. Aparantly, in some you've got to get the person to open a door to discover a body, so what you must do is get your ghost to make noises so that the person opens up the door. James. Cool. Thanks for expanding....I just wanted to give Spook something to chew on. The objectives sound good. I like the puzzle/adventure game aspect there seems to be to them.
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Post by Spook on May 23, 2003 13:32:57 GMT
Hmmm I think I would like a free style mood where you could just wonder round a level and not have to worry about objectives.
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Post by CatBOne on May 23, 2003 15:00:54 GMT
like a sandbow mode (I think its called that)
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