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Post by Twintania on Dec 15, 2019 23:24:47 GMT
Nice work guys, also the rejected ghosts are showing up for me again, the only issue for me is no settings will save in the launcher except for resolution it keeps defaulting all the settings even if I start the game and make a new file
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Post by Woitek on Dec 16, 2019 1:08:12 GMT
Thanks. I'm working on that. I will give this option in the next update.
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Post by Twintania on Dec 16, 2019 6:04:20 GMT
Sounds good
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Post by Woitek on Dec 17, 2019 16:52:50 GMT
Version 1.051 is now available. There was a memory issue with gibberish.asm script which cause game to crash at certain modifications.
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Post by Woitek on Dec 20, 2019 21:59:59 GMT
The link has been updated.
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Post by Twintania on Dec 20, 2019 22:59:20 GMT
out of curiosity is there a way to polish the AI in general? it would be great if orders like "Roam at will" actually meant the ghosts would use their powers more often or making the mortals more useful since there are a few missions and ghosts I tend to avoid because it feels like pure luck waiting for the AI to do something you want
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Post by Woitek on Dec 20, 2019 23:53:02 GMT
There is a possibility, but it's not that easy to understand how it work. According to the game mechanics, the frequency of casting power depends on your haunter level. You can check this by creating a mod that changes the haunter level at the beginning of the game to the highest.
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Post by Twintania on Dec 21, 2019 6:38:08 GMT
oh i see
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Post by Woitek on Dec 21, 2019 14:46:32 GMT
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Post by Woitek on Dec 22, 2019 13:50:31 GMT
I also noticed that mortal teleportation was intentionally added to the game. This is a function added to the ASJHackTest class. I think that the developers, realizing that they don't have time to fix the bug and simply gave the opportunity to teleport mortals so that the mission could be completed.
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