Post by strangerd on Dec 1, 2017 5:01:47 GMT
If there was ever a remake or full sequel or spiritual sequel
heres some of my random ideas
Buffs, Power-ups & Other Unlockable Ghost Ideas.
Ghost Store/Shop & Ghost for hire.
What if you can replay missions and stack up your gold plasma
but what if all your ghost unlocked all thier powers already
or have little enough to spend it on something that might be useful?
A shop mechanic that could give abit help
or give bit of a handicap or edge
for the player to win.
But depending on the mission, you can only have 1 to 4 items slots
to hold and bring these items with you on your mission.
---
Automantic use buff items:
Items that are automatically use and give a buff to all the ghost
for that entire one mission only, after it is use you have to purchase
that item again.
Spiritual Source Type 1: This item let all ghost used 1 point less of Power. Cost 100 GP. (Gold Plasma)
Type 2 takes 2 less points. Cost 225 GP
Type 3 takes 3 less points. Cost 335 GP
Chrono Power Talisman: This item speeds up All the Ghosts Power's cool down timer,
so you can use their powers faster and oftem.
Type 1 speeds up the time by 0.4 more times. Cost 80 GP
Type 2 speeds up the time by 0.12 more times. Cost 140 GP
Type 3 speeds up the time by 0.25 more times. Cost 225 GP
Type 4 speeds up the time by 2 more times. Cost 330 GP
Plasm Vial LVL1: At the start of the game you have 15 more points of Plasm meter. Cost 100 GP
Type 2 gives you 32 points. Cost 225 GP
Type 3 is 50 points. Cost 335 GP
Type 4 the same as Type 3 but when you get an Plasm Alert you gain 32 Plasm Points, but only once. Cost 400 GP
----
Consumable power up items:
Items you can only carry on stock 1 or 3 at a time per mission.
That can help your ghost if they need a little boost temporary or help
or you yourself place a little spoke trap.
The Escape Goat: It's a Voodoo Doll of an Goat, use this to free one of any of your ghosts that been captured or trapped
by the GhostBreakers or Witches. You can only carry 3 of these in stack. Cost 150 GP
Ghost Bomb: Place a Ghost Bomb anywhere to effect an aera,
it have one use only, and only can carry one type at a time on each mission.
Other Types of Ghost Bombs, Spark Cost 50 GP, Howl Cost 50 GP, Moan Cost 50 GP, Blackout Cost 250 GP.
Ghost Gifts: A one time use item that will surprise fear into the mortals
Only able to carry 2 stacks of it per missions.
Random Gift: A gift that randomly scares mortal when a random scare to Ghost and Bats and Spiders. Cost 50 GP.
Specific Fear Gift: A gift that knows that specific mortal's fears and does 2 twice the fears on them. Cost 200 GP.
----
heres some of my random ideas
Buffs, Power-ups & Other Unlockable Ghost Ideas.
Ghost Store/Shop & Ghost for hire.
What if you can replay missions and stack up your gold plasma
but what if all your ghost unlocked all thier powers already
or have little enough to spend it on something that might be useful?
A shop mechanic that could give abit help
or give bit of a handicap or edge
for the player to win.
But depending on the mission, you can only have 1 to 4 items slots
to hold and bring these items with you on your mission.
---
Automantic use buff items:
Items that are automatically use and give a buff to all the ghost
for that entire one mission only, after it is use you have to purchase
that item again.
Spiritual Source Type 1: This item let all ghost used 1 point less of Power. Cost 100 GP. (Gold Plasma)
Type 2 takes 2 less points. Cost 225 GP
Type 3 takes 3 less points. Cost 335 GP
Chrono Power Talisman: This item speeds up All the Ghosts Power's cool down timer,
so you can use their powers faster and oftem.
Type 1 speeds up the time by 0.4 more times. Cost 80 GP
Type 2 speeds up the time by 0.12 more times. Cost 140 GP
Type 3 speeds up the time by 0.25 more times. Cost 225 GP
Type 4 speeds up the time by 2 more times. Cost 330 GP
Plasm Vial LVL1: At the start of the game you have 15 more points of Plasm meter. Cost 100 GP
Type 2 gives you 32 points. Cost 225 GP
Type 3 is 50 points. Cost 335 GP
Type 4 the same as Type 3 but when you get an Plasm Alert you gain 32 Plasm Points, but only once. Cost 400 GP
----
Consumable power up items:
Items you can only carry on stock 1 or 3 at a time per mission.
That can help your ghost if they need a little boost temporary or help
or you yourself place a little spoke trap.
The Escape Goat: It's a Voodoo Doll of an Goat, use this to free one of any of your ghosts that been captured or trapped
by the GhostBreakers or Witches. You can only carry 3 of these in stack. Cost 150 GP
Ghost Bomb: Place a Ghost Bomb anywhere to effect an aera,
it have one use only, and only can carry one type at a time on each mission.
Other Types of Ghost Bombs, Spark Cost 50 GP, Howl Cost 50 GP, Moan Cost 50 GP, Blackout Cost 250 GP.
Ghost Gifts: A one time use item that will surprise fear into the mortals
Only able to carry 2 stacks of it per missions.
Random Gift: A gift that randomly scares mortal when a random scare to Ghost and Bats and Spiders. Cost 50 GP.
Specific Fear Gift: A gift that knows that specific mortal's fears and does 2 twice the fears on them. Cost 200 GP.
----