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Post by Woitek on Sept 18, 2017 21:28:40 GMT
Does anyone have idea why in my version of the game are 52 ghosts?  Please for quick answer!
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Post by Pseudorizer on Sept 18, 2017 22:11:32 GMT
What? That made no sense.
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Post by Twintania on Sept 19, 2017 7:52:52 GMT
Im confused
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Post by Woitek on Sept 19, 2017 16:50:30 GMT
I thought it was obvious, because in game are only 51 ghosts, but it seeems that my troll worked better than I planned  . What I've done you ask? I added 6 new ghosts into the game, but unfortunatelly, I still don't have models and animations for them, so I gave them random ghost model with animations. 
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Post by leotachy on Sept 19, 2017 17:59:19 GMT
Nice 
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Post by Woitek on Feb 25, 2018 18:25:40 GMT
Hmmm, I never noticed that there is extra level in GM. 
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Post by leotachy on Feb 25, 2018 20:52:59 GMT
Looks promising 
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Post by Woitek on Feb 25, 2018 21:39:53 GMT
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Post by Pseudorizer on Feb 25, 2018 22:09:50 GMT
Your description is a little confusing. "Level, animations and Tootie are not a part of this mission." What do you mean by that? Because the only thing that's out of place is the NPC's and the opening dialogue. And Tootie is apart of that mission.
Or are you talking about the actual Trainspooking level?
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Post by Woitek on Feb 25, 2018 22:40:53 GMT
Audio(From unusual suspects), team selection menu and scripts are from the original mission. There are three ghost busters what are hidden until you not solve the puzzle. Tootie was added there just for make this level playable(otherwise plasm is set to 0 what means instant game over).
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