|
Post by Woitek on Sept 3, 2017 9:51:44 GMT
I wonder what should I do with beta ghosts, because actual menu can hold only three ghosts per class. Also I need to classify other ghosts like Ghost with no name, director, and give them sensible powers what makes them fit and unique at the same time. Obviously the problem for me is I don't know what you can and can't do. I would say edit the haunter selection screen, if you could cut off all the big empty parts off from the ghost powers window at the bottom I think there might just be enough space a fourth haunter but again I don't even know if that is something possible to change. I think to classify the beta ghosts is probably the easiest, I can do it for you right now if four ghosts are okay. Boy Wisp - Wisp I think it is pretty self explanatory and I don't need to give an explanation. Crazy Bill - Mane The wacky mail man really does not strike me as a high class haunter so I am going with a mane, I could easily see his remains stuck somewhere and you need to set him free. Ghost with no name - Spectre Without a doubt a high class haunter plus his demise was obviously through murder (just judging by the numerous bullet holes in his body). He does not look electric so I have to say Spectre which I think is very fitting too. Hunchcork - Phantom Okay so let's see, with the Phantoms we have a pianist and a painter. I have a feeling a director will have no problem fitting in with them. Also emotional fetter just seem like a very logical fetter for him. I also would like to know the answer to this question. It should be, anyway it's gonna be tricky, because this game is too static.... What about powers? Fetters?.
|
|
|
Post by Woitek on Sept 3, 2017 9:54:54 GMT
I was thinking a lot about this, maybe its BS, idk. How about disabling darkling's powers in cuckoos nest when he's not unlocked yet. This would make a bit more harder and a bit more logical. People could expierence cutscene where darkling takes professor's soul. I was watching some let's plays on that mission and most of the time, people scare or make dr.krauss insane straight away. Also, darkling is being captured by using 5 insane people. I think it should make darkling powerless until he gets captured. What do you think about it? I don't know... It seems to be a minor thing, at this moment anyway.
|
|
|
Post by leotachy on Sept 3, 2017 11:07:29 GMT
:/ Yeah maybe
Another idea i was thinking about was difficulty.
Would be cool to select i.e easy,normal,hard.
Well, we can say that its already possible with your mortal editor, but hard mode could have like more wards and some other tweaks.
|
|
|
Post by foxfiend on Sept 3, 2017 11:14:29 GMT
I was thinking a lot about this, maybe its BS, idk. How about disabling darkling's powers in cuckoos nest when he's not unlocked yet. This would make a bit more harder and a bit more logical. People could expierence cutscene where darkling takes professor's soul. I was watching some let's plays on that mission and most of the time, people scare or make dr.krauss insane straight away. Also, darkling is being captured by using 5 insane people. I think it should make darkling powerless until he gets captured. What do you think about it? It would really make nothing harder since the Darkling can't do anything to help you free him. Obsession can't manipulate anyone into anything and obviously possessed mortals are immune to it so you can't even bring such people up easier with it. He can get you a bit of extra plasm from the doctor but it is quite unnecessary. As for the Darkling eating the the doctor's soul that happens as long as he is in the same room with the Darkling regardless of his mental state. I think the change would be very trivial and you could still easily just lure the doctor down and scare him away or anything.
|
|
|
Post by leotachy on Sept 3, 2017 11:32:28 GMT
I was thinking a lot about this, maybe its BS, idk. How about disabling darkling's powers in cuckoos nest when he's not unlocked yet. This would make a bit more harder and a bit more logical. People could expierence cutscene where darkling takes professor's soul. I was watching some let's plays on that mission and most of the time, people scare or make dr.krauss insane straight away. Also, darkling is being captured by using 5 insane people. I think it should make darkling powerless until he gets captured. What do you think about it? It would really make nothing harder since the Darkling can't do anything to help you free him. Obsession can't manipulate anyone into anything and obviously possessed mortals are immune to it so you can't even bring such people up easier with it. He can get you a bit of extra plasm from the doctor but it is quite unnecessary. As for the Darkling eating the the doctor's soul that happens as long as he is in the same room with the Darkling regardless of his mental state. I think the change would be very trivial and you could still easily just lure the doctor down and scare him away or anything. I agree with you. Its not a game changer or anything. Just a little logical tweak. I dont think professor would be in the same room with a ghost that can do something to him.
|
|
|
Post by Woitek on Sept 11, 2017 22:22:04 GMT
Should I change Team Selection menu like that?
|
|
|
Post by leotachy on Sept 12, 2017 5:56:45 GMT
Should I change Team Selection menu like that? Looks pretty good!
|
|
|
Post by Woitek on Sept 13, 2017 13:44:04 GMT
So? What are you guys thinking? new: old:
|
|
|
Post by foxfiend on Sept 13, 2017 13:49:53 GMT
That looks really good! I like it.
|
|
|
Post by leotachy on Sept 13, 2017 17:56:05 GMT
Agree.
|
|