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Post by Woitek on Aug 25, 2017 10:11:40 GMT
Hello!
I've made this thread specially for get some informations what should be fixed, improved, balanced, or what features you are looking for in future updates.
Please argue your comments with explanataion why this feature should be implemented, and how it should work.
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Post by leotachy on Aug 25, 2017 15:21:13 GMT
Hi!
I think that it would be cool to replace rejected ghosts with some useless ghosts, so you have to unlock rejected ghosts doing same puzzles (changing/adding puzzles would be op as well).
I.E Whisperwind is already available from the beggining, and you have to unlock soulscreech for example in SMI.
TL;DR Make rejected ghosts earnable.
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Post by Woitek on Aug 25, 2017 15:31:43 GMT
They are gonna be, if I figure out how to create custom scenarios.
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Post by Twintania on Aug 25, 2017 19:31:47 GMT
I firmly belive the orders system should be re-worked.. sometimes I will have ghosts flat out refuse to use powers if I tell them to target somebody, roam at will is also broken since the ghost almost never uses its powers when this order is issued this pretty much limits your ghosts to one room unless you rebind them I think the gameplay would be much more fun (though it is pretty fun) if the orders system was re-done. Also the lack of roam at will can break ghosts like Wendel who will chase somebody into a random empty room mortals barely go in and hes stuck in there until you rebind him or a mortal eventually wanders into the room
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Post by Woitek on Aug 26, 2017 12:47:39 GMT
I can't promise anything, but it seems to be a right thing to try to deal with. What do you think guys about manually resolution option in Ghost Master Menu?
Can someone send me exe what is AllGhostMod based on? I need orginal one for find what is changed...
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Post by Twintania on Aug 27, 2017 4:37:17 GMT
You could do that but what we have the resolution option already in the main menu? (although it can be a trick sometimes to force it to recognize custom resolution)
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Post by leotachy on Aug 27, 2017 18:21:17 GMT
Its based on ghost.exe , i believe. You should try to contact Nemesis
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Post by Woitek on Aug 27, 2017 19:01:05 GMT
I found it already. I just needed to know, what was difference between orginal exe, and allghostmod.
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Post by Woitek on Aug 27, 2017 21:02:54 GMT
There are some soundtracks from Ghost Master in higher quality: mega.nz/#!EN5AkIZa!2yUOsSymqFHTEyqNOA8DgmemapvFRsaJ3wiQAMuB5Q4 some of them(like title music) are a bit diffent.
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Post by Twintania on Aug 27, 2017 22:57:51 GMT
is there any way to add custom music or effects? I tried converting a sample piece of audio into the adio format ghost master uses and renamed it to the thing i replaced but i just get silence.. I was also thinking it would be cool to give the rejected ghosts their own voices. Another idea I had was maybe as a alternative when we can edit missions or make our own easier we could make the rejected ghosts unlockable like most of the other ghosts im sorry to say but the rejected ghosts are actually pretty overpowered if you level them up early lol
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