Deleted
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Post by Deleted on Aug 10, 2017 12:31:15 GMT
Some Ghosts have good skills, but they can only unsed on the fetters, which only seldom appear in the level, like Poltergeists. So I use them not so many times. Hope in the sequel they can be oftener used.
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Post by Deleted on Aug 10, 2017 12:34:25 GMT
Manche Geister haben gute Fähigkeiten, aber sie können nur an Fesseln gebunden werden, die nur selten in einer Mission auftauchen, wie Poltergeists. Hoffentlich werden sie in der Fortsetzung weniger eingeschränkt.
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Post by Twintania on Aug 11, 2017 1:26:37 GMT
Good idea some of these fetters arent used well at all, for the main game you can use zzzsleep's editor to change a ghosts powers and fetters to something more hepful and fun
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Post by gm fan on Aug 25, 2017 18:22:55 GMT
I agree. I thought it was kind of interesting that fetters are thought of as "fetishes". When I first played the game it was so amazing for me. Everything about the game was so "realistic" and somewhat jarring in that it was actually creepy. The fetter part was cool but perhaps not well explored. It's supposed to be things that in the mortal realm have emotional or physical presence and will come to life during the haunting. Such as a fuzzy rug's effect on a mortals pysch, an aged creepy piano or a corpse. Kind of interesting to think of "props" of a horror movie and the effect they would have on a mortal. But over time this became like you said limiting. It's kind of annoying to unlock so many ghosts only to be able to use a handful in a mission. I know there is a mod in which you can use any ghost whenever and wherever you want. But I think the idea of spawning ghosts whenever you choose in a mission might make it more fun. But could also take some challenge away from the game?
I remember when the game first came out there were videos of what the game in production looked like. Such as a dead moose moving and scaring the frat house. This was cut. Perhaps there could be a thing were you could spawn ghosts where you want but also certain ghosts would work better attached to certain things with more options. So, if you put Ghastly next to a tv room he cannot do much beyond his own power. But you put Cogjam next to that room or on a tv he can use all of his electro powers. That would maybe make more sense and flow nicer.
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