dark273
Experienced Haunter
Posts: 117
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Post by dark273 on Feb 11, 2017 11:51:19 GMT
I just browsed the GhostMaster text file and was surprised to find a well of powers I had never heard about. Here are the unused powers with descriptions and power types:
-Grave Stalk ('Ground') - "Allows a haunter to follow a mortal that has come close." (I've heard of that one before) -Rage ('Madness') - "Makes a mortal angry." -Ragestorm ('Madness') - "Makes all mortals in the area angry." -No Reflection ('Mirror') - "An unsettling moment when a mortal can't see themself in the mirror." (I really wonder why they removed this) -Wall of Weeds ('Nature') - "Seals mortals into a room briefly by encaging it with foliage." -No Way Out ('Portal') - "Traps mortals in a room temporarily so that they can't get out." -Labyrinth ('Portal') - "Gives a house a twisted geometry so that every doorway takes mortals somewhere different."
Both Grave Stalk and No Reflection technically seem to be in the game (the other powers are marked with '//' to exclude them from loading with the rest of the text). Grave Stalk crahses the game, has anyone tried No Reflection though?
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Post by Twintania on Feb 11, 2017 11:54:36 GMT
very interesting.. I have heard about these powers and I can see why some would be cut but still it would be cool to see them re-implemented back into the game. Does anybody have any ideas on how to do this or create new powers? it cant be that hard
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Post by Twintania on Feb 11, 2017 11:57:17 GMT
Also I think Labyrinth sounds pretty cool, I already think Hidden maze is fun
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Post by leotachy on Feb 14, 2017 14:29:31 GMT
I think some of these powers might break the game for example labyrinth is too op..
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dark273
Experienced Haunter
Posts: 117
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Post by dark273 on Feb 26, 2017 23:49:39 GMT
I think some of these powers might break the game for example labyrinth is too op.. I don't necesarily know if it would be because you also lose immense ammounts of control. Mortals could appear anywhere. I agree that it would be somewhat gamebreaking though.
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