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Post by Woitek on Dec 20, 2016 20:16:52 GMT
It normal, just wait around 40 sec, Program processing so long, because it take some time for calculate hashes, when you make hash for texture 256x256 it make 256x256x16*4 xor operations. Especially in big files like maps.
I'm gonna make progress bar, for make it more clear.
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Post by Gallus Anonymus on Dec 20, 2016 20:52:20 GMT
I thought this depends from my edited texture, not original from files. With my powerful cpu it will take 36 minutes for importing 256x256 texture. Thank you for clarifying
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Post by Woitek on Dec 21, 2016 20:09:10 GMT
My error, now everything should load in second.
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Post by leotachy on Jan 5, 2017 15:55:58 GMT
New bsp_viewer version is broken?
I dont know but when i change spawn coordinates, the whole level messes up and its unplayable. Please check if everything is ok at your side.
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Post by Woitek on Jan 5, 2017 18:49:19 GMT
Can you write more information? For example file name, and when it's happening? I need to recreate this bug somehow.
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Post by leotachy on Jan 5, 2017 20:07:54 GMT
For example. When i open gamedata.bsp and change spawn coordinates (doesnt matter what coordinates i change) the whole level crashes. I created a post in ghost master discussions.. Check that for more information
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Post by Woitek on Jan 5, 2017 23:28:57 GMT
Ok, I check it as soon as possible.
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Post by Gallus Anonymus on Jan 8, 2017 14:35:41 GMT
In file Thorne.bsp I can't get index (list is corrupted) but after writing random number like 46 it shows part of a model. Loading full Thorne model crashes the program. Most of models in full version are broken and have some parts like eyes and teeth loaded on ground
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Post by Woitek on Jan 8, 2017 15:20:14 GMT
What kind of index you can't get? Before you press GetIndex, you have to write type of chunk: for example: Press GetList: You should get something like: 0:20002 1:1010 2:5 etc 20002,1010 and 5 are types and 0,1,2 are Indexes. so when you write type in box, and press Get Index, you should get indexes, for this specific type. and this index, can be used for load one part of model or GetData in hex, for this specific chunk I open Thorne model and everything load correctly. Some parts are on ground because I didn't add transformation for models. I plan to add it soon, with bone view feature. That version was added only because I comment one line for Group editor, what causes game to crash after save in previous version.
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Post by Gallus Anonymus on Jan 8, 2017 17:39:29 GMT
Sorry I mistook 'getindex' with 'getlist' but still loading whole Thorne model crashes program. Also mortals Wuclan1 and Wuclan2 crashes
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