Thanks for such a detailed post, you brought up a lot of things I wasn't aware of.
Yeah, it was a nice surprise. The only one that's actually working is "normal", but it's still something we didn't have before.
The icon for fears is what you see when you uncover it (a drop of blood for blood, etc). Unless you meant "normal" fear specifically, then it's a magnifying glass.
It's a shame that Labirynth wasn't implemented, it would've been great fun.
Can't say im surprised though, it probably also had a great potential for bugs. (game design aside)
Good to hear that. I've seen them in the code, but didn't really look into them.
Altough they'd have to be pretty damn complete to be actually useful.
Could be possible, as increasing max haunters limit turned out to be laughably simple.
But even if it succeeds, just adding an empty slot isn't worth much.
The overall complexity of adding a ghost is THROUGH THE ROOF.
But just as you say, it's definitely worth a try. Even 1 new ghost would be a trendomous gain.
Gonna need a lot of luck though...
Great idea!
Ghoul Room doesn't seem very likely atm. Someone would have to figure out how to define custom spawn points (which would be a big find by itself).
Unlocking the powers from the start is nice and simple, so I'd prolly just avoid the problem.
I will definitely give it a try, don't know how I missed it
I'm aware of the save editor (it's a great piece of work).
By changing fetters I didn't mean the ones on the ghosts, but in the scenario itself.
For example changing a single plant to be <earth, murder> in Haunting 101, to make Darkling more accessible, but within limits. (darkling binding to all earth fetters would be OP)
As for the powers I primarily wanted to edit the cooldowns - for fun and mayhem.
Maybe some other numbers too (to make insanity more viable, as even one of the authors thinks it's too hard)
That I didn't know, thanks!
Yeah, it's not very likely (and using another .exe is easier). I meant that mostly in a "whats the most we can hope for" way.
Just creating a heavily modded scenario wouldn't be a revolution, and definitely not as fun as a new map, but it's always something.
Unfortunetely I don't think we can create a new map even if someone cracks the custom .bsp format.
Unless of course, the actual editor is unlocked.