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Post by Nemesis on Jul 6, 2016 6:22:40 GMT
I don't think the BSP editor from Quake will work. I seem to recall that the file formats are completely different from the ones used in Ghost Master. But of course feel free to try!
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Post by Twintania on Jul 6, 2016 10:44:50 GMT
There is some info floating around regarding .bsp in blender im trying different revisions right now since my version of blender quit (New version requires openGL 2.1)
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Post by Red Seclusion Official on Jul 7, 2016 8:31:18 GMT
Still something is wrong. When I gave this new file extension .zip and tried to unzip it by WinZIP, an error occurred. "The following file could not be opened or is not a valid Zip file". I tried to unpack it by WinRAR too, but then I saw a message "Archive has got a wrong extension or it's broken". Really anybody can't help?
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Post by Twintania on Jul 7, 2016 9:35:16 GMT
Sorry, I have had poor luck with this im not really sure where to turn but Nemesis is very good with this kind of stuff and a friendly guy I would recommend we take his advice (if he has any further advice)
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Post by Red Seclusion Official on Jul 7, 2016 18:30:03 GMT
*waiting for Nemesis *
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Post by Nemesis on Jul 7, 2016 21:25:09 GMT
Oh my. I'll see if I can get you guys past the error, then. Then you can at least continue your attempts.
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Post by Twintania on Jul 9, 2016 8:44:44 GMT
Im in the same boat... I rename it to facepacks.gz then to facepacks.zip and windows dosent do anything with the zip file same thing if i try it in 7zip format 7z
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Post by Nemesis on Jul 11, 2016 6:27:10 GMT
No luck this weekend. But I'll try looking into the problem ASAP!
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Post by Red Seclusion Official on Jul 11, 2016 10:53:47 GMT
Thanks for your efforts, Nem! I appreciate them!
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Post by Nemesis on Jul 16, 2016 18:57:15 GMT
Okay. Finally had time to install the demo and inspect the BSP's. I got the results from before quite fast. First I renamed Aether.bsp to Aether.zip. Unzipped it. And that was all! Try it. Should you do it correctly, you should see - among other things - the text "C h e e r - f a c e - l i g h t l i p s". That's near the end of the actual 3D model final, meaning that around there also the second part of the file starts (the textures). Have a look. I'm curious if you guys get the same results. And maybe succeed in opening the file in Blender!
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