|
Post by Red Seclusion Official on Jun 30, 2016 10:30:08 GMT
Hello after long absence I have heard .bsp files in GM were made by Autodesk Maya. I tried to open it by newest version. Unfortunately, I couldn't open them. I will try to download older version of this program later, but... Can you tell me about your experiences with opening .bsp's?
I wanted to check .map files too, but I don't know, what program I must use to do it. Can Nemesis write, what programs were used to create elements of Ghost Master (if he knows)? It would accelerate my work
And finally I'm trying to find mysterious editor in ghost.exe file by Resource Hacker. Probably line 120 (or other number, I don't remember) has got an intriguing button in dialog window "Edit Mode ACTIVE". How to switch it on? That's the question...
Tell me, what you think about it. Maybe together we can really do something. Yes, I'm still trying and maybe I'm wasting time, but well... I finally HAVE time to waste
|
|
|
Post by Nemesis on Jun 30, 2016 11:43:15 GMT
Did you unzip the BSP file before trying to open it in Maya? I seem to recall that it's compressed at least once. I also maybe split it into two files after that, but that bit I can't quite remember... Anyhow, all model files were made in Maya and exported with the use of a "special plugin". That I know for a fact!
|
|
|
Post by Red Seclusion Official on Jun 30, 2016 11:55:31 GMT
OK, I will try. Thanks! And one correction: this "Edit Mode ACTIVE" was in Dialog 128. EDIT: I don't know so much about C++, so can somebody explain, why could buttons and texts on dialog box move?
|
|
|
Post by Red Seclusion Official on Jun 30, 2016 15:17:36 GMT
Sorry for double-post, but I want to somebody see it. I saw tutorials on forums about decompressing. Do you mean I need to change for example: gamedata.bsp to gamedata.gz and then change a file inside .gz archive to gamedata.bsp?
|
|
|
Post by Twintania on Jul 1, 2016 1:37:28 GMT
Im not so good with this stuff how did you get Maya?? its expensive unless you are a college student for me I have been trying to use a 3d modeler called blender to open .bsp files but so far no success. Remember if we can find a way to create 3d models and convert them to .bsp we can have a massive amount of new ghosts and levels we just need to find a way to convert them to .bsp
|
|
|
Post by Twintania on Jul 1, 2016 1:39:44 GMT
also i found this in the game files "Evans & Sutherland REALImage Technology" and yes you can use blender to create 3d models you just need a way to convert them to .bsp to be useable
|
|
|
Post by Nemesis on Jul 1, 2016 6:16:22 GMT
I simply used the trial version of Maya. Slight problem is that it expires after a month or so. And yes, you can probably use Blender as well. The model files seemed pretty generic. And I think BSP files are simply created by directly appending the texture files to the 3D model file. Just compress the lot... and you should be good to go!
|
|
|
Post by Red Seclusion Official on Jul 1, 2016 7:08:18 GMT
OK, I'll download Blender too (maybe it will be useful for me in the future ). Thanks for replies, I'll write effects of my work
|
|
|
Post by Twintania on Jul 1, 2016 11:30:55 GMT
unless you convert the file then i dont know... blender dosent support .bsp last time i checked. The big thing is we need a convertor that converts .bsp files issue is most i have tried dont work
|
|
|
Post by Red Seclusion Official on Jul 1, 2016 14:38:05 GMT
My friend found this: "I've converted the .bsp to .ase with q3map2 and then converted the .ase to .obj with "3D Explorer"." Will somebody try? My computer doesn't like q3map2 (program doesn't run) so it's a challenge for you
|
|