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Post by Twintania on Feb 12, 2016 11:15:36 GMT
While using 7zip and opening ghostmasters files through notepad i found this "Evans & Sutherland REALImage Technology" I have no idea if anyone can find a use for this their company still exists upon google search
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Post by Nemesis on Feb 12, 2016 12:56:23 GMT
I Googled it and I think it's either the game engine or something concerning the game models. Either way, nice find!
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Post by Red Seclusion Official on Feb 12, 2016 13:20:41 GMT
Huh, interesting find!
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Post by Twintania on Feb 12, 2016 22:14:56 GMT
thanks now the question is what does it tell us? and is it useful?
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Post by Twintania on Feb 12, 2016 22:21:21 GMT
also is there a way to convert any models we create? blender is a free tool but we need a way to convert it into bsp format which is what ghostmaster uses for its 3d models and levels with this we could create anything we want (although without finding a way to add more levels we would have to replace pre existing levels) so far i dont know of a way to convert the file but im certain it can be done with alot of coding? issue is i think Nemesis knows coding well but i think you said you dont have the time to work on it or even have ghostmaster installed
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VisserZer0
Training Haunter
You ain't my pappy!
Posts: 63
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Post by VisserZer0 on Feb 12, 2016 23:41:05 GMT
WhiteDay: A Labyrinth Named School also has its levels saved in .BSP format and IIRC I was at some point able to edit them in a really old version of Valve's Hammer Editor. I may have had to convert them to .MAP first though somehow. I can't quite remember but it might be worth looking into old Half-Life/Quake tools since they often handle the .BSP format in some manner.
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Post by Twintania on Feb 13, 2016 1:07:44 GMT
Thank you for the advice sadly ive tried using bsp editors and viewers that use quake, half life and more that use bsp but it still fails to open them it seems we might have to get somethin specific for ghostmaster's bsp. What we need is a way to convert them so the tool we want to use called blender can open and edtit them and then convert them back to bsp so ghostmaster can use them also we want to figure out how to convert files into bsp format so we can make stuff on blender and have it be usable/playable in ghostmaster
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Post by Twintania on Feb 13, 2016 2:11:49 GMT
also found this on a video that one of the graqphics artists made "we used a 3D package called Softimage that became XSI" but all these programs require that we are a student or we lie about it to use it sadly.. anyways does anyone know how to convert files so we can put these in a bsp format?
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VisserZer0
Training Haunter
You ain't my pappy!
Posts: 63
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Post by VisserZer0 on Feb 13, 2016 3:12:07 GMT
Actually, I had forgotten: the .BSP file is just a "shell", as I think Nemesis has pointed out earlier. It's some kind of archive format. Interestingly, if you change the file extension to something more common (such as .7z), you can extract it with 7-Zip to reveal a much larger file (with no extension) inside the .BSP. When I added .MAP to the end of that file, I was able to open it without errors using a Hammer clone called Sledge. Unfortunately, it displayed a completely blank map devoid of any textures or objects, but it did open without any issues.
Maybe you can get somewhere if you add an extension that Blender can open to the end of the extracted file. Returning to .BSP afterwards might be as simple as compressing it with 7-Zip and then faking it out by changing the extension back to .BSP. I've seen that sort of thing work before.
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Post by Twintania on Feb 13, 2016 3:14:18 GMT
hmm i will have to try it like i said we have what we need just in the wrong file format
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