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Post by oldmeaty on Mar 26, 2015 9:24:40 GMT
Hey all. There's a good chance that this has been done somewhere else, but I wondered what everyone's recommendations for powers are? Specifically, this assumes the following: - You have every ghost that is actually in the game (so no Azrael, Thorne, etc. BUT banzai, windwalker and stormtalon)
- You have enough gold plasm to buy every power for every ghost
- You can only give a ghost powers it actually can learn (so no cheating to give it a power it can't normally have)
#2 and 3 are just for clarity. I think the first point is probably the one I get stuck on the most as there's considerable overlap with powers, especially within one type of haunter (like how Hogwash and Cogjammer and both have surge, and Arclight and Flash Jordan can both learn lots of smell-type powers). And obviously some ghosts can only learn one power at one power band, so I am specifically thinking of the times when you have a choice of 2 Right now, I more kept it thematic more than anything else (so I focused more on fire and heat powers for arclight for example) but I am curious what others find is the best final set of powers for each ghost.
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Post by Nemesis on Mar 26, 2015 11:15:28 GMT
For me, theme also goes before anything else (unless there's no other way to get a specific cool power, of course).
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Post by Twintania on Feb 29, 2016 8:22:56 GMT
my favorites always includs madness and fire powers although i love to electrocute the mortals by the surge power or using powers like luckstorm and blackout and watching them continuously try light switches and get zapped in the process im sad to say it but they never learn XD
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