Yes, nobody knows these ghosts. But we improvise these ghosts. Ex: Boy Wisp's name is: Brady Wisp. Brady Wisp's appearance might look like this: he is almost the same as Blair Wisp, but one difference he has got hair. He's hair is the same as Elvis Presley's hairstyle possibly. Director Ghost's name is: Order. He's type: Phantom. So he is in Shivers' family. Fetter: Emotional. He's look like: He has got Black Fedora. He reached his chair. He's chair: ic.pics.livejournal.com/samvip/1380275/9621/9621_original.jpg. He keeps a Director Megaphone. He's megaphone: www.hollywoodmegastore.com/Images/6120_Director_Megaphone_Small.jpg. Cowboy Ghost's name is: Woody (From Toy Story Movie. But nothing else in my mind.) He's look like is a normal cowboy. He has got two revolvers. He's type: Spectre. So he is in Ghastly's family. Fetter: Violence.
Wait you don't know the Director how it looks like? I swear there is a developer video that shows several concept arts and models that has been cut from the game. I have no luck finding it but if I manage then I make sure to share it.
Hello guys! I have good news. Mortals awake and they can move! They have AI .So it means that we are work! And more than earlier. So for now we need to do: - Gold Plasm script (It's very easy after AI) - Mortals lifes ( I mean that we need to specify what should do mortal when he came at point: eat, watch TV, and etc. Because every level will have original actions. ) - very many 3d-models (It's mandatory part, we can't skip it) Aaaand I think that you will have small video with all of these very soon
Wow! You have really improved the job. Are you can publish until February? We are waiting impatience... There seems to be more work. But, I have a several questions:
1- All cut stages and ghosts does it contain? (Stages: The Uninvited, The Abysmal, Ghost in the Military Machine, Where There's a Will, Field of Nightmares, Lab Level, Another Police Level, Bank level or Courtroom, Trainspooking etc. and Mortals: Peter – Cat, Jan - Dog, Witches in Calamitiyville Horror, Vincent Scarlet, Old Man Carter, Herbert Lovecraft, Martin 'The Colonel' Mustard, Madeline White, Tim Wadsworth, Buck the Flea-Ridden Dog, Dr. Diana Radin, Father Lankester Von Sydow etc. and Ghosts: Azrael, Thorne, Smokin' Joe, Soulscreach, Unknown - The Cowboy Ghost (If this Ghost's name is really unknown we can put a name.), Boy Wisp (Similarly, this Ghost's name is unknown, we can put a name. As I think "Brady Wisp".), Hunchcork - The Director Ghost and The Ghost With No Name (I can't think name for this ghost. Because I don't know what it looks like or what it is.)
We don't make any content now. (Levels, mortals, ghosts). We did some contents for test, that's all. Now we need solve some technical questions, and after, we should choose what to do next, it has some variants. 1) First and not so good: We can try make some levels. BUT It isn't good, because we aren't sure that we can make so many 3d-models, textures and etc only with me and my friend. It's latest variant; 2) Second and better than first: Find people who can help us for pay, sign a contract with all these people and write to StrategyFirst and say them that we have team, but we need money. (They said us, that we need to find team.) But this way mean that we must write design-document for them, it so mean that we need to invent very many ideas for game. 3) Third way. It's most bad way for all: This way include all I said up. That we need to find team, that we need to write documents, that we need to invent ideas. But it won't be Ghost Master. It can be something like "Master of Ghosts". It can be so, if StrategyFirst won't like our project.
So guys, I can say that, yes We can and want add any rejected content from original. But now, we can't do it. Because we should solve organizational and technical questions. And you should know that you have a complete vision of sequel you (or any part vision), you can connect with us, and we'll work together. We'll glad to see you.