Yeah, I always have to try and remember which mod did what because I used manually altered savegames as well at the time I played Ghost Master. But back to the topic! Nice to hear you made good progress, mrhaunter!
There are two news, bad and good: Good: If demo will looks good, we'll get non-exclusive right to develop GM2, and next we'll be able to go on Kickstarter or something like that. Bad: If demo will looks bad, project will be canceled, and I coudn't make anything with it, because then, we won't have any rights on it or support from publisher. I know that somebody says:"Hey, you can make it for full game as mod and publish it in internet" - No, isn't in this case. Because without any official support from publisher or official announce, game won't be seen anywhere. ---- Anyway for now, we trying to do all that we can do. We are making demo, and it's already looks better than old alpha version on UE3. And I want to ask you, how you think. How much people played Ghost Master 1?
Oof! I've always been terrible at guessing! The game was reasonably popular. The main reasons why it didn't get higher than that were the clunky interface and the bugs. If you can improve on that, there will definitely be a market for GM2!