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Post by Sunshine on Feb 9, 2015 5:37:18 GMT
Hey guys! I started playing GhostMaster when it first came out and you could hear someone connecting to the internet! So, you have to help me figure out this mod thing. I mod Skyrim like crazy, but it's dummy-proof at this point, and I am confused. So, I downloaded the newest "AllGhosts" .exe file, but I have the steam version, so there is no disk. Please help me trick the computer into thinking there's a disk!
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Post by Nemesis on Feb 9, 2015 9:07:18 GMT
The All Ghosts is meant to run without a CD, so it shouldn't ask for one. Make sure you a) start the game using the allghosts.exe and b) if that still doesn't work, run the All Ghosts install again and select the other version of Ghost Master (i.e. if you selected "UK", now select "US"). That could solve the problem!
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Post by Sunshine on Feb 10, 2015 7:07:48 GMT
Well, I tried the UK version, it let me play the game, but didn't have all the ghosts unlocked. I tried the US version again, and it still wants a disk. I am sad.
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Post by Nemesis on Feb 10, 2015 8:21:09 GMT
Don't be! The All Ghosts is a bit hit-and-miss sometimes. What happens when you complete Haunting 101?
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Post by Sunshine on Feb 10, 2015 8:39:10 GMT
Weird Seance pops up, but there's only the regular haunters available. Plus side, I'm getting really good at that intro level.
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Post by Nemesis on Feb 10, 2015 15:42:54 GMT
Dumb question maybe, but you're starting a completely new game, right? Not loading or resuming anything you've started without the All Ghosts?
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Post by Sunshine on Feb 10, 2015 21:03:56 GMT
Yes, every time. That's why I said I'm getting good at Haunting 101. Down to 5 minutes now.
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Post by Nemesis on Feb 11, 2015 14:56:05 GMT
LOL That doesn't surprise me! I've browsed through some old threads and it seems that sometimes the ghosts only "unlock" when you've laid them to rest once. That means you have to play through the entire game to get the lot of them! Can you give it a shot and see if you can use Act 2 ghosts on, say, your current favorite Haunting 101? I'm rather curious to know!
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Post by mrhaunter on Feb 11, 2015 16:44:54 GMT
Hello guys! Sorry that I didn't keep news, but as you see project has a lot of changes. There are: - We switched to Unreal Engine 4 - New UI interface - New Ability Using system (now you should just click on it), there isn't a huge UI where you have a lot of sub-menu. - Orders deleted from game, you will should think how you will scare mortals without it now. - Ghosts able to use their chains directly. - Mortal's AI extended. - Mortals have a fear indicator above them heads now. Problems which we should solve now: - Mortals can't to "live"on hidden floors (when you switch from higher to lower floor, mortals will fall on lower).
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VisserZer0
Training Haunter
You ain't my pappy!
Posts: 63
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Post by VisserZer0 on Feb 11, 2015 17:15:59 GMT
LOL That doesn't surprise me! I've browsed through some old threads and it seems that sometimes the ghosts only "unlock" when you've laid them to rest once. That means you have to play through the entire game to get the lot of them! Can you give it a shot and see if you can use Act 2 ghosts on, say, your current favorite Haunting 101? I'm rather curious to know! ^This. The mod doesn't just give them to you from the start. You have to unlock them yourself first and then you can use them on whatever level you want.
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