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Post by Nemesis on Aug 9, 2013 6:15:01 GMT
Not me. I tried Maya, like indicated by one of the original developers.
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Post by dosnite on Aug 10, 2013 0:41:48 GMT
I tried with my old computer before it crashed but I could not get getic to start up, may have been my computer or I may have downloaded the wrong file. I haven't tried since I got my new computer though. edit: Just tried again does not list .bsp as a compatible format.
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Nisk
Mortal
Posts: 15
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Post by Nisk on Aug 10, 2013 1:12:39 GMT
Yep. I'm betting you would have to go with a .gbt, but renaming any of the BSP files to have that extension doesn't result in anything. And I'm not actually seeing that sequence of bytes anywhere in the file to indicate it actually is a getic file. Considering the author of that thread discovered something none of the rest of us have been able to achieve, then "forgot" how he did it, I would like to see it with my own eyes.
Although it may just be because I haven't been extracting the data from the BSP files properly. I can extract one extensionless file with WinRAR, but that file doesn't appear to be a ZIP as Nemesis has suggested, and it doesn't have that sequence of bytes either.
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Post by mrhaunter on Aug 10, 2013 4:47:29 GMT
Gethic use BSP not in the sense how you understand. BSP it is simple geometry modelling for games. It's different. And it's not for opening original models.
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Post by Nemesis on Aug 12, 2013 6:21:36 GMT
I wrote down how I unpacked the BSP files. But now I can't find the notes!
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Post by mrhaunter on Aug 13, 2013 11:33:13 GMT
BSP file it's simple archive. You can unpack this with WinRAR or 7-zip. But this archive have a file with model, and I can't open it.
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Post by Nemesis on Aug 13, 2013 13:56:44 GMT
That's what we need to find out!
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Post by mrhaunter on Aug 14, 2013 16:19:27 GMT
I found one line in one document at my game folder. \\Fserver\puppies2\xsi_exports\xsi_bsp_anims\New_Faa_Animations\CH\faa_ch2.xsi I think that Sick Puppies used Softimage for Animation.
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Post by Woitek on Apr 14, 2014 20:22:21 GMT
I make cosmetic mod for Azrael Camera. Now Azrael have correct spawn position in Ghoul room with camera. Unfortunatelly for change rotate need recalculate Matrix. I'm so lazy for it now =).
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dark273
Experienced Haunter
Posts: 117
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Post by dark273 on Apr 21, 2014 1:14:36 GMT
That's pretty cool. I never considered doing that. It looks better than the weird left-angle camera.
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