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Post by Hosusebi92 on Jun 16, 2011 9:21:27 GMT
The game should interact more with mortals...for example if u posses someone u should be able to control him,make him beat up the others.telekenisis should be used to throw dishes at humans and whatnot.and clasic things like lift the bed,flying chairs would be great.also these ghosts seem a bit wussy...they cant actually hurt mortals only scare em away.throw a freakin mocrowave at them or sumthin!
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VisserZer0
Training Haunter
You ain't my pappy!
Posts: 63
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Post by VisserZer0 on Jun 27, 2011 0:16:30 GMT
Um...scaring them away is the whole point of the game. If we were able to do all that, it wouldn't really be a strategy game anymore. Not to mention that those abilities would be severely overpowered. If you could control a mortal after possession, you could just make them flee yourself. Then wash, rinse, repeat with any mortal that happens to pass by the ghost's fetter.
It's an interesting concept, but it would completely break the game were it implemented.
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Post by Ghost in Training on Jan 16, 2012 5:08:54 GMT
I'm going to have to agree with Hosusebi92 on this. Though it was fun solving the puzzles and manipulating the mortals to carry out certain tasks for a number of years. These days like GTA and other games sandbox style games I find myself less interested in the plot and more into modding or just using different combinations of powers on mortals.
For me the fun of the game has always been mostly scaring and messing with the mortals and if a sequel was made I would without a doubt hope to see more missions and ghosts but I would really like to see more powers and more scare'em up levels.
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Post by Ghost in Training on Jul 6, 2013 19:36:37 GMT
Eh. I would have agreed with the 'point' of the game being to herd the morals everywhere. But, after years of doing the same thing, and waiting in aggravation as limited mortal AI causes mortals to get stuck, not do what they're supposed to do, or sometimes ignore what I need them to do it would be fun to take direct control. I think the whole possession power in general wasn't as well thought out as it could have been and really just turns into a power to protect mortals from being scared off or to raise belief.
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