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Post by gammer on Aug 16, 2010 15:12:00 GMT
GM has many crazy tactics, many combo powers, so it should take approximately 10 days without breaks to find out how to destroy the red ward.
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Post by ProfessorLizzard on Aug 20, 2010 22:27:51 GMT
The subtitle directory also contains texts about making the GhostBreaker's weapons useless, Ghosts from Clamityville horror appear in the ESD, and such.
There is no way to turn off the red ward in the asylum, and never be. Plus, we don't actually have to turn it off.
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Post by Guest on Aug 21, 2010 17:19:49 GMT
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Post by ProfessorLizzard on Aug 24, 2010 19:46:54 GMT
I am in awe, This is either a very, very clever edit, or its true. I don't want to sound nasty, but could you make a screenshot about them while they are banishing a ghost?
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MrPatko0770
Experienced Haunter
Chickens are going to rule the world!
Posts: 135
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Post by MrPatko0770 on Aug 27, 2010 11:59:22 GMT
They are real. They came in mine game too.
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Post by Box_Ghost on Apr 10, 2011 12:54:26 GMT
It can DEFINITELY HAPPEN! It took me quite some time to do it though, and a few mods as well (I'm using the Save-Game editor to place some haunters in a lot more diverse fetters, and I'm using 'All Ghosts' as well)
I just got Marcia possessed by Flash Jordan for quite some time, then a quick 'cinematic' happened, were the camera focused on Marcia getting an idea (Like the mortals when they see the key or axe in 'Summoners not Included') then she goes to the phone and dials, a few minutes later, the witches appear.
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Post by andreasaspenberg on May 7, 2011 10:00:51 GMT
i got them to appear without cheating if i remember correctly. though i played the level just to check it out. the solution for getting rid of the red ward in the hospital is still missing.
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Post by susanexpress01 on Jul 13, 2011 6:51:28 GMT
Just find game fans here.
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