Post by evilmeats on May 21, 2006 10:26:43 GMT
Yes I am. Did you miss me? lol. Anywho, I see alot has changed here since my last visit. Its taken me awhile to find a usable computer with internet access. While I was away I thought of a couple new ghosts. I'll record there data and looks here. My drawing is bad so I won't attempt to draw them. Besides I don't have a scanner. So check them out and reply even if you want to tell me how incredibly stupid they are. Ready? Here we go!:
1. Name: Skippy
Type: Water Spirit (not elemental)
Fetters: Water
Description: Skippy is a ghost fish. A pufferfish to be exact. He is basically a big round fish ball, with eyes and a mouth with one sharp tooth sticking out of it. He has long, trailing fins.
Epitaph: Skippy was given to Carol Anne Hutz at a carnival as a prize 'goldfish.' Unfortunetly Skippy was not a goldfish, but a rare, South American upside-down puffer fish. Skippy was taking a snooze, upside down as his species does, when he was unceremoniously flushed down the toilet. There Skippy blew himself up into a ball, and slowly starved to death trapped in the u-bend. Now a angry water elemental, skippy wishes onyl to make all mortals have a taste of there own medicne.
Powers: 1.Leak
2. Strange Vision
3. Gore
4. Flood
6. Flush (A massive wall of water sweeps down from the top of the building to the ground floor, carrying all mortals with it and spewing them outside)
Banishment Saying: "Flushed Again!"
2. Ice Scream
Type: Ice Spirit
Fetters: Outside, Water
Description: Ice Scream is made of ice (duh). He has a crocodile like head and long spidery arms and legs. He stands on two legs. Icicles hang from his arms and bottom jaw.
Epitaph: Ice Scream is the last remaining frost giant. He is much smaller and less lethal then his ancestors. Nonetheless, his prescence is sure to make even the bravest mortal shiver in their boots.
Powers: 1.Bitter Cold
2.Hailstones
3. Ice Breath
4. Icy Touch
5. Frozen Solid
6. Bad weather (Allows all ghosts to use two simultaneous powers at once)
Banishment Cry: "Its getting abit hot out here."
3. Ominous Shadow.
Type: Boogie Beast
Fetters: Mortals (He appears as their shadow)
Description: A shadow resembling a monster that takes the place of the mortals shadow
Epitaph: A creature that once drove the small town of hedley crazy, this monstrous aparition was eventually captured by the talented medium Marie Grace. Now let loose again, Ominous Shadow seeks only to avenge himself on the his formed captor.
Powers: 1. Cut lights
2. Strange Shape (Ominous shadow twists into a monterous shape, temporarily scaring and unerving his fetter.
3. Mania
4. Shadow Puppetry (Like Dance Macarbe, but takes control of mortals shadows and makes them dance, scaring and maddening the mortals attached to them.)
5. Shadow Form (Unknown to the mortal, Ominous Shadow wraps himself around his fetter, turning it into a black shadow of itself. Any mortals seeing this form will become scared and run away, and this in turn will cause madness in the afflicted mortal.)
6. Shadow Beast (Ominous Shadow appears in his true form, rushes at and engulfs the mortal he is fettered to. This allows Ominous Shadow to roam. The mortal is kept inside him, slowly suffering from madness and terror. If the mortal is driven to flee, or becomes mad, this power ends and Ominous Shadow is automatically benched. Ominous Shadow cannot be bound to the mortal again.)
Banishment Cry: "I return to darkness."
Well there are my three ghosts. Let me know what you think and propose any ideas for them or ghosts of your own design.
1. Name: Skippy
Type: Water Spirit (not elemental)
Fetters: Water
Description: Skippy is a ghost fish. A pufferfish to be exact. He is basically a big round fish ball, with eyes and a mouth with one sharp tooth sticking out of it. He has long, trailing fins.
Epitaph: Skippy was given to Carol Anne Hutz at a carnival as a prize 'goldfish.' Unfortunetly Skippy was not a goldfish, but a rare, South American upside-down puffer fish. Skippy was taking a snooze, upside down as his species does, when he was unceremoniously flushed down the toilet. There Skippy blew himself up into a ball, and slowly starved to death trapped in the u-bend. Now a angry water elemental, skippy wishes onyl to make all mortals have a taste of there own medicne.
Powers: 1.Leak
2. Strange Vision
3. Gore
4. Flood
6. Flush (A massive wall of water sweeps down from the top of the building to the ground floor, carrying all mortals with it and spewing them outside)
Banishment Saying: "Flushed Again!"
2. Ice Scream
Type: Ice Spirit
Fetters: Outside, Water
Description: Ice Scream is made of ice (duh). He has a crocodile like head and long spidery arms and legs. He stands on two legs. Icicles hang from his arms and bottom jaw.
Epitaph: Ice Scream is the last remaining frost giant. He is much smaller and less lethal then his ancestors. Nonetheless, his prescence is sure to make even the bravest mortal shiver in their boots.
Powers: 1.Bitter Cold
2.Hailstones
3. Ice Breath
4. Icy Touch
5. Frozen Solid
6. Bad weather (Allows all ghosts to use two simultaneous powers at once)
Banishment Cry: "Its getting abit hot out here."
3. Ominous Shadow.
Type: Boogie Beast
Fetters: Mortals (He appears as their shadow)
Description: A shadow resembling a monster that takes the place of the mortals shadow
Epitaph: A creature that once drove the small town of hedley crazy, this monstrous aparition was eventually captured by the talented medium Marie Grace. Now let loose again, Ominous Shadow seeks only to avenge himself on the his formed captor.
Powers: 1. Cut lights
2. Strange Shape (Ominous shadow twists into a monterous shape, temporarily scaring and unerving his fetter.
3. Mania
4. Shadow Puppetry (Like Dance Macarbe, but takes control of mortals shadows and makes them dance, scaring and maddening the mortals attached to them.)
5. Shadow Form (Unknown to the mortal, Ominous Shadow wraps himself around his fetter, turning it into a black shadow of itself. Any mortals seeing this form will become scared and run away, and this in turn will cause madness in the afflicted mortal.)
6. Shadow Beast (Ominous Shadow appears in his true form, rushes at and engulfs the mortal he is fettered to. This allows Ominous Shadow to roam. The mortal is kept inside him, slowly suffering from madness and terror. If the mortal is driven to flee, or becomes mad, this power ends and Ominous Shadow is automatically benched. Ominous Shadow cannot be bound to the mortal again.)
Banishment Cry: "I return to darkness."
Well there are my three ghosts. Let me know what you think and propose any ideas for them or ghosts of your own design.