acearls
Mortal
Si fractum non sit, noli id reficere.
Posts: 6
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Post by acearls on Jun 11, 2004 8:09:18 GMT
Here's a little modification I did to mortal bio's (biography text when you click "Bio" in a mortal's menu). I added in the conscious & unconscious fears at the end of each entry. Thanks to Mike "Kornnut" Timm for the information I gleaned from his Mortal Fears Guide for most of the fears. I did have to fill in some of the blanks for some unconscious fears he'd left out (through a bit of save-file hacking to allow for the Expose Fear power to be had for the earlier missions; see my other post "Saved Game Hex Editing - Haunter Power Codes" on that). Anyway, you can download the resultant file here. It goes into your ..\GhostMaster\GhostData\text directory. I took the liberty of making a self-extracting archive to extract the file to the default location. If you installed the game to another location, you'll need to browse/specify the parent path yourself. After that, simply run the game. That's it! Note: This file is based on the Ghost Master patched v1.0.20.0 (UK) game. Once I get to installing the bonus scenario, I may do the same for it (I assume they'll be different, though that's just a guess on my part). It is also English language only (sorry, I wouldn't know how to translate to the other 5 languages even if I had a week to do it). And finally, I also included a back-up copy of the original (v1.0.20.0) english.ut8 file, also in a self-extracting archive with the default directory specified if you wish to revert back to the original.
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Post by Nemesis on Jun 12, 2004 14:48:56 GMT
It seems you're really into the hacking and edting business, acearls. Keep up the good work! P.S. Oh yes, there's still that hidden editor in the GhostMaster.exe file and the topic about how to open the .bsp object files. Maybe, if you feel like digging really deep into Ghost Master...
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acearls
Mortal
Si fractum non sit, noli id reficere.
Posts: 6
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Post by acearls on Jun 12, 2004 17:31:13 GMT
Thanks Nemesis. The hidden editor is indeed the grail we've all been seeking, & hopefully the key to unlocking it (if there is one) will be found soon. It's a shame we couldn't get some involvement, however small & anonymous , from on of the devs on this. As atpeace pointed out, there are some intriguing tidbits scattered throughout the EXE. The problem lies in digging through all the code to find what you're looking for. The BSP files may prove to be more promising. I'm hoping to take some time over the weekend to look more closely at these through a BSP editor. I mentioned last year (as Devlor) that these files are in GZIP archive format, which I assume is standard for BSP files for other games that use this format. I've opened them in WinRAR & peeked at the uncompressed files (no extension) before, but no paydirt (primarily model data, from the looks of it, & I'm no 3D artist). Let's hope a proper BSP editor will yield better results.
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Post by dreamonman on Jun 12, 2004 18:19:34 GMT
Pfff yeah right! Way to go! A new mortal I guess.....it'd be good if there'd be a way to edit the game's structure to make it longer and more exciting! I guess the best so far is BSP swapping.......!
Hang on!!! - maybe Atpeace and Acearls (summut about the A's eh?) could team up and somehow find out the structure!
A long time ago, while I still had Ghostmaster, I completely changed Moonscream to Soulscreech, perhaps somehow editing a few levels with Moonscream in, we could remake the level (can't remember name) where Soulscreech is evil!
Or maybe it's too much of a gamble!
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Post by Wild Will Overdeath on Jun 14, 2004 2:04:01 GMT
!!!! i just realized something!!! enemy haunters are like... the dragoon before he is freed! cause like, you can click on him, but it won't appear in the haunter pack!
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Post by Nemesis on Jun 14, 2004 5:15:00 GMT
And...?
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Post by Wild Will Overdeath on Jun 14, 2004 12:29:53 GMT
and, if we can somehow alter the level spooky hollow... soulscreech can be reborn!
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Post by dreamonman on Jun 14, 2004 14:55:53 GMT
Although almost editing a lot of levels!
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Post by Hyrune on Jun 17, 2004 7:45:21 GMT
Well, actually, If I'm reading this right, the Dragoon is an NPC before you collect him. It's rather like adding in an extra player to the game only the computer is that player....Maybe there's a multiplayer option in there...But wouldn't you have to create an individual "player" for each enemy haunter you want to add in? Maybe I'm just waffling on.
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Post by dreamonman on Jun 17, 2004 13:16:32 GMT
Hm...................good idea! Also, an idea struck to me - what about making difficulty levels?
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