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Post by damientheomen on Aug 16, 2004 10:54:22 GMT
SythViper.....I LOVE YOU!
Ahem, I mean very well done.
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Post by dreamonman on Aug 16, 2004 11:03:12 GMT
LOL! So.......hacking genius':
Acearls Atpeace SythViper ToTaLnErD Nemesis Thorne (almost forgot him)
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Post by damientheomen on Aug 16, 2004 11:13:31 GMT
I remember that Thornes thread about swapping Thorne with WeatherWitch being the first thread I ever read off GM.net! I think I'm gonna cry!
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Post by dreamonman on Aug 16, 2004 11:21:46 GMT
LOL, the first one for me was......Um...I'unno actually, for about 2 months, I spent all my time on the 'Game Strategies' board, being the 'Ghostmaster Guru'
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SythViper
Training Haunter
Psycotic Rage!!!!
Posts: 37
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Post by SythViper on Aug 16, 2004 11:51:16 GMT
That's sooooooo cool! So basically, you let Azrael work as Dragoon to ride around a level where you need to try not scare the people I don't care, at least it works! But, question, did you have to select the powers, or were they automatic? the ghosts that were left out had no powers in there template (not allowed) so i went to the international hobo site (the ones that did alot of the work of making ghost master) which has the types of all four left out ghosts then copied powers from other ghosts of the same type (Smokinjoe is an apperition so is bluemurder thats where his powers came from) (azrael got his powers from the dragoon except he had to have "hyptnotic image" to be layed to rest) (soulscreech still has moonscream's powers (same type)) PS: I didn't want to unbalance the game so I didn't "choose" their powers myself EDIT: just to clairify I changed the haunters' default powers
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SythViper
Training Haunter
Psycotic Rage!!!!
Posts: 37
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Post by SythViper on Aug 16, 2004 12:12:51 GMT
is it just me (because I made it) or is this the biggest mod ever done for ghost master? at least by number of files?
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Post by dreamonman on Aug 16, 2004 15:31:11 GMT
Yes probably, or changing powers and plasm, the trainer, creating skins and sounds etc...
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SythViper
Training Haunter
Psycotic Rage!!!!
Posts: 37
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Post by SythViper on Aug 16, 2004 15:50:30 GMT
I was playing ghost master with my mod and it was really cool bluemurder and smokinjoe were in the corpse storage room in the police station and were both using "Hidden Maze" i had Soulscreech at the bottom of the staircase using any power she wanted terroreyes was bound to the money and using intrigue arclight was on the skeliton and set to use everthing except posses when "mortals are present" suddently people under the spell of terroreyes' intrigue went through a portal (hidden maze portal) arclight used "great balls of fire" 7 people all got the blinking "X" at once (soulscreech had softened them up) it was hilarius. 7 flaming people running away at once!!!!! MuahHaHaHaHa
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SythViper
Training Haunter
Psycotic Rage!!!!
Posts: 37
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Post by SythViper on Aug 16, 2004 20:38:28 GMT
Just tried putting azrael on a path with dragoon the game crashes probaly reason azrael was not put in game I cant fix this
Note: to use a headless horseman make sure the other is benched then it SHOULD work
Note: if you want use azrael in spookyhallow wait until you free the dragoon
Remeber: post bugs with my mod here
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Post by dreamonman on Aug 17, 2004 6:20:18 GMT
Or just not use them in Spooky Hollow! That's quite cool! Indeed, quite cool!
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