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Post by ligeia on Jan 6, 2006 7:09:09 GMT
I've played this level a million times, and I think I've used every combination of ghosts I could think of, but I just can't get three pumpkins I know how to scare off the guys in the basement, and I'm usually able to make 2-3 of the girls run away by placing the spider above the front door at the beginning of the level ( ;D), but it takes forever to scare off the guys. And it never fails - if I bring mostly indoor ghosts, the guys are running around in the garden, and the other way around... maybe because they're avoiding the ghost Are there any specific teams or tactics any of you have used to get the three pumpkins?
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Post by Banana on Jan 6, 2006 8:23:21 GMT
Well, if they're outside, you need to calm them down (Flower Power etc.), then use terroreyes hypnotize or whatever to bring them in to get scared by Shivers and/or Static. You can use Strange Vision to auto scare off the basement guys, which you've probably done already
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Post by Arnizipal on Jan 7, 2006 2:55:55 GMT
This mission will be a lot easier if you have learned Clatterclaws to use Legion, Cogjammer Surge and Stonewall Quake. Bring these three haunters, Boo and Shivers.
Bind Clatterclaws, Boo and Shivers in the large room with the pinball machine and bind Cogjammer to the stereo in the next room. Don't let these haunter use their powers yet. Wait until the girls arrive and are in the large room and then hit the group with a simultanious Kinesis, Legion and whatever power you can afford on Shivers. If they flee into the next room unleash a Surge. This should earn you enough plasm to let Stonewall use Quake and so freeing Terror-Eyes.
If you have enough plasm (bench a few haunters if needed), bind Terror-Eyes to the murder fetter in the basement and have him use his most powerful ability. This will cause all summoners to flee the house. Now to set up a kill zone. Bind Terror-Eyes to the deer head in the large room with the pinball machine and have him use his luring power (I think it's Facinate) while having Boo, Clatterclaws and Shivers in the room but not active. Once you've drawn a crowd, hit them with everything you have.
This tactic is fast and makes it possible to herd the mortals somewhat with Terror-Eyes. Stonewall can also be bound to the garden to scare people back inside.
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Post by joe on Jan 7, 2006 8:58:41 GMT
But what about Lucky?... WHAT ABOUT LUCKY!?!
FOR THE LOVE OF GOD TELL ME ABOUT LUCKY!!!!
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Post by Banana on Jan 7, 2006 10:43:52 GMT
Surge or Sparkstorm will do that..
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Post by joe on Jan 7, 2006 16:42:50 GMT
ahh... so static's handy aswell
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Post by Arnizipal on Jan 7, 2006 18:39:32 GMT
You have a small window of oportunity to free Lucky using my tactic. It takes a few seconds for all the girls to get into the large room. In the mean time one of the guys goes to the pinball machine and plays it. If you let Lucky Charm him (or just use Luckstorm) he'll almost instantly win the game and free her.
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Post by Laser on Jan 10, 2006 17:00:37 GMT
thewn scare them all away
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Post by RoomOfMush on Jun 10, 2008 7:59:18 GMT
Haha. I love weird seance.
Heres my strategy, assuming you have the all ghosts mod: Putting scarecrow outside and using legion scares two girls and makes one faint. Bind static downstairs in the middle of the three idiots and use terror incarnate (which i bought) ((Hmm, does strange vision or ghostly apparation work too?)) This should now give you about 400+ plasm. Free lucky if you want with static's sparkstorm. I don't like using quake because it destroys alot of electrical stuff =/ I found out if someone went close to it because of Fascinate or smth, he starts fiddling with it and tada terroreyes is free! By now, you should have loads and loads of plasm to use some more powerful powers
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Post by firetail on Nov 17, 2008 17:45:24 GMT
Well here is my method. Get Static from the house. Use clatterclaws, boo, static, shivers and aether Step 1: Scare up just over 120 in plasm with boo and clatterclaws. Bench clatterclaws; leave boo with power on "rattle chains" near the beeping table. Step 2: Aether is placed outside and uses shattering scream. Step 3: Terroreyes is released by the scream; bench aether. Step 4: place terroreye's power on maximum (ghostly apparition. Bibd him in the middle of the geeks Step 5: When the geeks flee, bench terroreyes and place Shivers on TK storm. Bind shivers to the sofa upstairs. Boo should have attracted some mortals by then. Step 6: Bind static to the deer head. Using "sparkstorm" frees lucky. Aether can go outside and keep them busy out there. Enjoy!
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