Post by Second Coming on Jul 28, 2003 11:33:01 GMT
Hello Kitty,
Enjoyed the walkthrough. Just a few notes that might help you.
Phantom of The Operating Room.
To get the 3 pumpkins on this, you MUST take hard boiled and attach it in a prominent place to Kevin. As near to the front of the hospital as possible. The ghost breakers disappear at least twice as quick when he's around. The key to scaring the doctors is trapping them in part of the hospital. As soon as you start, go straight to the room that Harriet is in and hit that, then the other ward and you'll have two doctors stuck in the operating theatres. Also, if you have Hard boiled doing the rounds then a couple of minutes later, you'll have another couple in the foyer. If you have a pair of thoroughfare ghosts, a couple of inside fetters and either buck or stonewall patrolling the circle of grass outside the hospital, youve pretty much hit four of the doctors straight away. The exception is Cathy Winnery. You can get your mighty, scarer on her as you have a variety of fetters in front of her and dont forget to use Brigit, put your two thoroughfare ghosts behind her and maybe another inside fetter for good luck and youll have her halfway to desertion in a minute. If you can trap the doctors, you can do this easily within the time limit.
As for freeing the ghosts. Daydreamer is a gimme - you can use thunderclap as well as cacophony, so at least one of your thorougfare ghosts can do it. You can get Harriet right at the start. Go straight to kevin and attach hard boiled straight away before he leaves the ward. Now build up enough scares around him so that when you bench hard boiled in about 20 seconds time he drops the bear and runs (hint:he's right next to the telly). If this doesnt work well then if you want the 3 pumpkins then its worth using hard boiled on him, so leave it. Brigit is more luck, but she is an excellant ghost so worth getting. A ghost with Blackout will help you. Dr Greenwood is someone who will investigate the fuse box. He will glimpse Brigit as he is going out, so order her to use strange vision only. I wouldnt waste a fascination spell on Dr Greenwood, especially when you have ethereal gifts around.
The Unusual Suspects
I would recommend 3 things to get 3 pumpkins here.
1) Using Quake STRAIGHT away. This not only gives the professor 10 minutes to get out of there but helps you with part 2
2) You get a logjam of prisoners (and staff) trying to get up the stairwell. As many as 5 or 6 at a time. There are no fetters in this part of the station, so you need inside fetters and lots of them. As they start to get nervous and move around a bit. Start using Blue Murder and her fascination and drop a thoroughfare ghost down there, buld up the plasm and use Blue Murder's Terror incarnate. Try also to build up to Electrospasm's surge when you can. You can clear out the downstairs pretty swiftly with the exception of a couple of frat boys
3) Use the car in the car park. I train up static to the max and attach him. Its a free outside fetter. Also use buck on this level and at least one thoroughfare ghost. You now have four outsiders (you need stonewall for the quake) so thats one on each side of the station.
Also another little hint. Like in Weird Seance, people are entering the building as you start the level. Plump a thoroughfare ghost down at the entrance and get some quick early scares. You can get rid of the kid (if you follow up with something in the front room) in 20 seconds!
Weird Seance.
You cant free terroreyes if you use Boos kinesis in the stereo room. Well not with Aether anyway. Again Stonewall with Quake will do the bis. IS it me or is Quake just the thing to have, you should train stonewall with it as soon as possible. Aether is in fact a pretty poor spirit and I never take her to Weird Seance.
Haunting 101/Facepacks and Broomsticks
Again Stonewall is the absolute daddy on both of these. Cogjammer is pretty poor, so leave him at home. Also training Shivers up is a good idea, but always order him not to use taste aura. However, I would say on Haunting 101 that 5 minutes is pretty tight. In order to have a better chance of doing it, you have to ensure that the girl who is asleep comes downstairs, so I often put a ghost up there pretty quick. If you dont, you can look to a time of around 6 minutes. You also want to be careful of people in the basement. If you are having problems with this and prefer to use cogjammer, then place him in the kitchen.
And as a last word.
The king ghosts
1) StormTalon - Weather and surges indoors, plus an outdoors fetter - what more do you want.
2) Hard Boiled - Worth putting someone in with an ethereal gift, just for the Gushing Blood
3) Static/Blue Murder - They both come with pretty strong attributes and are cheap to train
5) Brigit - I love thoroughfare ghosts and this one is like Static and Blue Murder, pretty easy to train and comes equip with very few poor effects.
Use these five ghost as much as possible and you'll rack up the gold plasm
Hope you're well
SC
Enjoyed the walkthrough. Just a few notes that might help you.
Phantom of The Operating Room.
To get the 3 pumpkins on this, you MUST take hard boiled and attach it in a prominent place to Kevin. As near to the front of the hospital as possible. The ghost breakers disappear at least twice as quick when he's around. The key to scaring the doctors is trapping them in part of the hospital. As soon as you start, go straight to the room that Harriet is in and hit that, then the other ward and you'll have two doctors stuck in the operating theatres. Also, if you have Hard boiled doing the rounds then a couple of minutes later, you'll have another couple in the foyer. If you have a pair of thoroughfare ghosts, a couple of inside fetters and either buck or stonewall patrolling the circle of grass outside the hospital, youve pretty much hit four of the doctors straight away. The exception is Cathy Winnery. You can get your mighty, scarer on her as you have a variety of fetters in front of her and dont forget to use Brigit, put your two thoroughfare ghosts behind her and maybe another inside fetter for good luck and youll have her halfway to desertion in a minute. If you can trap the doctors, you can do this easily within the time limit.
As for freeing the ghosts. Daydreamer is a gimme - you can use thunderclap as well as cacophony, so at least one of your thorougfare ghosts can do it. You can get Harriet right at the start. Go straight to kevin and attach hard boiled straight away before he leaves the ward. Now build up enough scares around him so that when you bench hard boiled in about 20 seconds time he drops the bear and runs (hint:he's right next to the telly). If this doesnt work well then if you want the 3 pumpkins then its worth using hard boiled on him, so leave it. Brigit is more luck, but she is an excellant ghost so worth getting. A ghost with Blackout will help you. Dr Greenwood is someone who will investigate the fuse box. He will glimpse Brigit as he is going out, so order her to use strange vision only. I wouldnt waste a fascination spell on Dr Greenwood, especially when you have ethereal gifts around.
The Unusual Suspects
I would recommend 3 things to get 3 pumpkins here.
1) Using Quake STRAIGHT away. This not only gives the professor 10 minutes to get out of there but helps you with part 2
2) You get a logjam of prisoners (and staff) trying to get up the stairwell. As many as 5 or 6 at a time. There are no fetters in this part of the station, so you need inside fetters and lots of them. As they start to get nervous and move around a bit. Start using Blue Murder and her fascination and drop a thoroughfare ghost down there, buld up the plasm and use Blue Murder's Terror incarnate. Try also to build up to Electrospasm's surge when you can. You can clear out the downstairs pretty swiftly with the exception of a couple of frat boys
3) Use the car in the car park. I train up static to the max and attach him. Its a free outside fetter. Also use buck on this level and at least one thoroughfare ghost. You now have four outsiders (you need stonewall for the quake) so thats one on each side of the station.
Also another little hint. Like in Weird Seance, people are entering the building as you start the level. Plump a thoroughfare ghost down at the entrance and get some quick early scares. You can get rid of the kid (if you follow up with something in the front room) in 20 seconds!
Weird Seance.
You cant free terroreyes if you use Boos kinesis in the stereo room. Well not with Aether anyway. Again Stonewall with Quake will do the bis. IS it me or is Quake just the thing to have, you should train stonewall with it as soon as possible. Aether is in fact a pretty poor spirit and I never take her to Weird Seance.
Haunting 101/Facepacks and Broomsticks
Again Stonewall is the absolute daddy on both of these. Cogjammer is pretty poor, so leave him at home. Also training Shivers up is a good idea, but always order him not to use taste aura. However, I would say on Haunting 101 that 5 minutes is pretty tight. In order to have a better chance of doing it, you have to ensure that the girl who is asleep comes downstairs, so I often put a ghost up there pretty quick. If you dont, you can look to a time of around 6 minutes. You also want to be careful of people in the basement. If you are having problems with this and prefer to use cogjammer, then place him in the kitchen.
And as a last word.
The king ghosts
1) StormTalon - Weather and surges indoors, plus an outdoors fetter - what more do you want.
2) Hard Boiled - Worth putting someone in with an ethereal gift, just for the Gushing Blood
3) Static/Blue Murder - They both come with pretty strong attributes and are cheap to train
5) Brigit - I love thoroughfare ghosts and this one is like Static and Blue Murder, pretty easy to train and comes equip with very few poor effects.
Use these five ghost as much as possible and you'll rack up the gold plasm
Hope you're well
SC