|
Post by Kitty Kitty on Jul 7, 2003 1:40:56 GMT
Too big to post, so here's a link to it. Hope it does someone some good. I know it's not perfect, but it's a work in progress in a way, so give it time. EDIT: Work in progress on a MASSIVE revision/update. Should have it posted within the next week, give or take. I'll edit this and post all the new stuff when it's done, but in the meantime I did at least fix the links here. ^_^ I suggest saving it locally so you can use word-wrap though. Kinda hard to read otherwise. But in any case, enjoy. Fixed (again) LinkAlternate Gamefaqs linkAlways meant to refine this thing, but it never quite happened. If anyone has any reliable methods to do better on the missions I never managed to get great results on, please email them. kittykittymeister@gmail.com-Kitty
|
|
|
Post by Cthulhu on Jul 7, 2003 3:53:48 GMT
This message was posted almost three whole minutes after I finished the game. For Cookoo's nest I got a 3 pumpkin score by using Firetail on Dr. Mark (the doctor who is afraid of fire and starts the level in the room where Harriet was). One Human Fireball and he fainted. No screwing around with gifts. Dr. Mark is apparently a Red-Ward seeking missle, 'cause he went there as soon as I sleepwalked him, twice (two different games). Note that you can re-bind Hypnos as soon as he's on the same floor as the sleeper. I stuck Blue Murder and the Darkling down in the basement for Obsession double-whammies, and Shivers, the Indian and the StormTalon in the entryway. Basically I got a lot of people to congregate on the lower levels and it was all pretty easy.
|
|
|
Post by Cthulhu on Jul 7, 2003 3:58:22 GMT
And of course I left off the most important sentence:
Other than my strategy on the last mission, which seems quite different, it looks like a complete walkthrough.
|
|
|
Post by weeman on Jul 7, 2003 12:19:03 GMT
what happens when you have got all the ghosts and revisted all the levels have you completed the game
|
|
|
Post by Kitty Kitty on Jul 7, 2003 13:14:37 GMT
Essentially. Though you can always go back and re-do levels as many times and different ways as you want trying to improve your score and such. But yes, technically the game is over as there's nothing new after that.
-Kitty
|
|
L
Training Haunter
Posts: 62
|
Post by L on Jul 7, 2003 18:35:17 GMT
Funny thing is I never thought of using the Darkling in the final mission prior to releasing him. You don't actually need to use any powers to drive the prof insane. He'll go that way when you release the Darkling.
And the easiest method of freeing Scarecrow is Wavemaster with the seeping blood power. Bind, cast then you're done. One one spirit needed.
|
|
L
Training Haunter
Posts: 62
|
Post by L on Jul 7, 2003 18:37:00 GMT
But a good walkthrough, And would have been very helpful a few week back
|
|
|
Post by Kitty Kitty on Jul 7, 2003 20:17:35 GMT
I primarily posted it because inevitably, we wind up getting the same questions over and over again, and barely anyone even searches to see if it's been answered. I figure first... to my knowledge, this is the first complete (or at least mostly complete) Ghost Master walktrhough, and second, with it being a sticky thread , maybe it'll help catch a lot of the repeat questions. As for the seeping blood thing, that assumes you gave him that power. I don't generally train Wavemaster, as he's not one I generally use much. The other factor is, once the scaring starts, I find Harriet's Abhorrent Aspect and the 2 blood powers of Hard Boiled to be rather handy in that level anyway, and since really you only *need* like 3 other ghosts, it seems to work well for me. But yes, as I mentioned initially, there's MANY ways to do a lot of the things in the walkthrough. I think it would be futile, if not completely impossible to actually cover every potential solution. Only thing I'm really worried about now is trying to get a 5x (with all ghosts freed) on the levels I haven't been able to so far. Oh, and yeah, professor does go insane, but it's a slight plasm boost, and it's simple to do, so I just do it right off, and using his obsession power can he very handy in getting people up there if you don't luck out in making a doc pass out. Sometimes that's worked for me, sometimes not. -Kitty
|
|
ras1310
Training Haunter
Where do you want to scare today?
Posts: 39
|
Post by ras1310 on Jul 8, 2003 13:34:29 GMT
A suggestion for the next version (assuming there is one) is to extract all the information on the ghosts and put that in a fourth section at the end (or elsewhere) in the walkthrough. You could include more generalised information on how they are released, so people can adapt it to their playing style, or plan ahead, without necessarily reading the entire walkthrough for a level.
|
|
L
Training Haunter
Posts: 62
|
Post by L on Jul 8, 2003 19:03:32 GMT
Oh, and yeah, professor does go insane, but it's a slight plasm boost, and it's simple to do, so I just do it right off, and using his obsession power can he very handy in getting people up there if you don't luck out in making a doc pass out. Sometimes that's worked for me, sometimes not. -Kitty Have you tried Lady Rose yet to try and get ghost upstairs. One or two of the nurses patrol through the upstairs toilets.
|
|