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Post by damientheomen on Oct 31, 2003 23:53:51 GMT
Here goes: Haunting 101 ooo Wierd Seance oo Calamityville horror oo Summoners Not included (NONE!! ) Deadfellas o Unusal Suspects oo Facepacks and Broomsticks ooo Spooky Hollow oo Phanmton of the operating room oo Ghostbreakers ooo Full Mortal Jacket ooo (thanx nemisis for the terror room method) Can't remeber what its called oo
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Noa
Mortal
Posts: 11
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Post by Noa on Nov 5, 2003 12:03:37 GMT
If anyone thinks I'm just blowing smoke on that super paranoia amount, I thought it was unbeliveable myself at the time, soooo... screenshot! 206.169.80.166/noa/90superparanoi.jpgalso, it only took a little over an hour it seems. Felt like longer. I guess the key to doing all that was haveing shivers in the upstairs and daydreamer walking around... sort of, and each time someone's fears were revealed, I worked on that person for a bit. Nurse pickles HATES spiders, but... her unknown fear seems to be fog or other odd internal weather phomina. Ghostbuster Mo is afraid of being chased, Larry is afraid of unclean, and curly is afraid of blood, but suspicious stench tends to work rather nicely on both of them. I keep meaning to take notes, but get to caught up in it at times
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Post by Salem on Dec 18, 2003 1:20:47 GMT
Hi guys,
Thx to this board and restarting the game from the start I got about 6 levels with a x5 score. But, I'm always having the same problem in weird seance. They always run outside and go "relax" there for a second and I always have one guy (not always the same) that walks around the house but doesn't go inside.
And the powers from Windwalker, what do they do, are they used for terror, madness or believe ?
Greetz,
--=={Salem}==--
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Post by kornnut on Dec 18, 2003 6:46:50 GMT
thunderclap may be good to get them to go back inside. Also rattle chains/leak may help attract mortals inside. Finally obsession or some other attraction power may be helpful in pulling mortals inside.
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Post by Salem on Dec 18, 2003 15:28:50 GMT
Yeah, I got Boo from the start of the level doing rattle chains and it works nice, but not if they run outside, and they don't just run to the front of the house, they run all the way to the side of the screen, so for chasing them back inside, I gotta be very lucky.
Yeah obsession would work great, but u can't bring anything that has obsession in Weird Seance, also If I could use Moonscream instead of Aether that would help, cuz Aether doesn't have any scares, it sucks, I have to bring him just for the shattering winds, cuz Terroreyes' highest power will scare the 3 dudes in the basement in 1 go. Tho they aren't much of a problem, it just are those guys running of screen and rest on their knees, then come strolling back.
I'll give that Thunderclap a go, alltho I have no use of windwalker here, I just needed to know what his powers do, terror, madness or believe.
Greetz,
--=={Salem}==--
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Post by Salem on Dec 18, 2003 16:08:11 GMT
Nooo , The thunderclap worked nicely if done soon in the level, I beat the score and had 7:44 which is 14 seconds too many for a x5 multiplyer ,damned . But thx, had to train thunderclap on Aether tho, but it was worth it. Power from Terroreyes is ghostly apparition, u can even use it first time u play the level, it's a cheap 3 people less scare, so I always go for scare to build up plasm for shattering song(120), then release terroreyes and bind him in the basement and scare those nerds away and from then on I have loads of plasm, more then u'll ever need in this level. I'll still gotta try better the score tho . Greetz, --=={Salem}==--
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Post by Salem on Dec 19, 2003 13:51:47 GMT
And here's my list btw, I finished it so I can post all the levels :
Mission Time Pumpkins Haunting 101 00:04:36 * * * Weird Seance 00:08:02 * * Calamityville Horror 00:06:30 * * * Summoners not incl. 00:08:38 * * Deadfellas 00:11:04 * Unusual Suspects 00:14:05 * * Facepacks & Broomsticks 00:15:08 * Poultrygeist 00:16:10 * Phantom of the OR 00:19:02 * * Balir Wisp 00:10:16 * * * Spooky Hollow 00:13:30 * * * Ghostbreakers 00:13:58 * * * Full Mortal Jacket 00:26:00 Cuckoo's Nest 00:54:31
I still wonder how some people can get 2 - 3minutes in Haunting 101, but I just got this game for a week now.
Greetz,
--=={Bob}==--
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Morto
Training Haunter
Posts: 41
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Post by Morto on Dec 29, 2003 5:58:08 GMT
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Post by The Ghost King on Jan 21, 2004 11:39:30 GMT
If anyone can help, PLEASE HELP ME! I go on these message boards a lot! I need to get a 3 pumpkin on: Unusual Suspects Full Mortal Jacket Weard Seance What Lies Over The Cuckoo's Nest? Phantom Of The Operating Room Poultrygeist.
Unusual Suspects is that Norman Franz is easily scared..... Full Mortal Jacket is that IT'S SO BIG! Weard Seance is that everyone goes upstairs or downstairs, and I can't get big groups early on. What Lies (Blah) is that it takes a while for someone needed to pick up the pressie with Daydreamers and Cogjammer on (Those I trained loads) Phantom (Blah) is that Dr Begley is so hard to scare. Poultrygeist is that I make the Grandad go insane, so he calls the Medium, but I can't stop him! Spoiler . . . . . . . . I'm happy with Calamytivle Horror. I got 3:57 on that! Also, does anyone know a really easy way to free Blue Murder?
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Post by Nemesis on Jan 21, 2004 15:33:08 GMT
Gee, there are so many good hints and tips on those levels already posted on this forum. It's worth taking a look around. Some people can explain it better than me...
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