Anon -If you could pick your own powers for the ghosts, I reckon it would have been really hard to design the game.
Yes would make design difficult, it was just a wish, although that wish came true through some savegame editing.
Anon -Maybe for the next one they can put in a few 'blank ghosts' that you can train more freely...
Would be great, or let all ghosts start with no skills.
Anon -As for more speed - what do you mean by that? Uses his powers quicker? The more you use a ghost, the quicker they respond to thing, but Buck is pretty good to begin with.
I mean faster roam at will speed as well as faster recharge speed. unused and a 400 minute old berserk ghost recharge at the same pace. Once a ghost reaches it's best title, only thing that changes for it is it's age. I like artificial intelligence, these guys don't get any smarter, but they're still fun.
Not too many haunts where the Darkling can be used. Hopefully we'll get an extra level where he's actually NOT trapped.
[unused and a 400 minute old berserk ghost recharge at the same pace. Once a ghost reaches it's best title, only thing that changes for it is it's age. I like artificial intelligence, these guys don't get any smarter, but they're still fun.
Recharge may not change, but their response times definately get faster... The really well trained ghosts just seem to be really on the ball! Other than that, I've not spotted any enormous difference for the better trained ghosts (other than the orders, of course).
This has been discussed many times already, but here's a way that really works (for me at least):
- Norman Franz is the bad guy. You need to expose him first and then bring him to the morgue. - In the cellar you'll see a cop sitting behind a computer in a small room. Scare him away. - Norman will start visiting the room, but won't go into the next room (the evidence room) until it's safe (nobody around). You'll have to be patient here. - When he goes into the evidence room he'll grab some money and Blue Murder (the ghost) will talk to you. SKIP IT (left-click) and activate Blue's Obsession. - Obsessed, Norman will walk straight into the morgue. Job done! ;D
Its also worth adding that you will know when Norman is ready to be obsessed by the animation sequence that plays when the evidence room guy is scared away - other than that it really is a matter of patience and using ghosts like cogjammer or boo for minor thrills and scares
okay, so, apparently the KEY for getting a lot of these massive high scores is to get attractors going, and then group a large batch of ghosts where the people congregate, and keep nailing them. I just wanna know exactly what you do at times. what's your best combo.
One quick question on Phantom, I can get to the point right before the kid snatches the bunny, but he keeps grabbing it and running away, and out of the room before anything really scares him. WHAT is anyone or everyone's best advice to nailing him quickly, before he gets out of there? Which haunter, which power, and how exactly to use it? I keep trying with firetail, but human torch keeps missing him, and bonfire just makes him haul out of there faster.
ON a side note, I got major frustrated with that level, and just... WORKed it to death, targeting each and every person harcore. even makeing notes of who's scared of what and then nailing them with it. I was amazed, at the end of it, it took me almost an hour and half, but I got all ghosts, and 90!!! super paranoias. Those are with 1k each. granted, if I had gotten a 2, 3 or especially 5x, those would be like nothing to the plasm from that score, but still...
If you're really, really fast and skip the level intro directly when it starts, you'll just be able to do a Surge or Human Torch from the television. Before the patch this made Culkin stop and sit down in front of it. Pity they fixed that one. If you're a little less fast you can try to do a Human Torch or Surge from the vending machine. Just be sure to start it before the kid enters, otherwise he'll be on the stairs before it can reach him. After that you can chase him with ghosts like Moonscream and Buck. Little fast scares, that's the point. He'll slow down before he enters the toilet, so you'll have more time to scare him. And if he enters the toilet the best way to get it out is to have Tricia make a clone (Mirror Image). This will cause the real kid to faint, after which Tricia will pick up the rabbit and walk out. Bench her when she's in the hallway. Just scare Culkin when he tries to get the rabbit back.