|
Post by David on Jun 13, 2003 8:48:07 GMT
Are there no other secret ghosts? I heard you can get an extra ghost right from the satrt to use on the first level. That sounds as though it could be true.. I will check to see if I can find any info to confirm/deny the suggestion
|
|
|
Post by David on Jun 13, 2003 9:08:21 GMT
...and I found some information about windwalker the following is an extract taken from the ihobo Critical FAQ faq at www.ihobo.com/forum/articles/cfaq_gm.html#q19so all the credit goes to them for finding out this information. Its worth reading the rest of the FAQ as well as it contains some interesting information about powers etc and some answers to questions on this forum. "19. What's the deal with Windwalker? Why is he a special case, and how could I have got him in my team at the start of the game?
There is a special code you can get which means you get Windwalker from the start of the game, but at the moment its top secret how you get this code! Anyone playing without the code will still get Windwalker, just later in the game. Make sure you lay to rest at least one ghost in The Unusual Suspects, then when you get to Ghostbreakers Windwalker will be there to be rescued!
If you have already completed Ghostbreakers and Windwalker wasn't there, you will have to start the game again to get Windwalker (or get the code). Sorry about that!
However, because of the special nature of the Time Gate, Windwalker can be used in all the hauntings in the game through the Time Gate, which makes him a very valuable addition to your team."
|
|
|
Post by DD4me2 on Jun 18, 2003 9:49:03 GMT
I got the bonus CD with my game, and with that you can install Windwalker, so you have him from the beginning of the game. In Frith, DD4me2
|
|
|
Post by gamefreak on Jun 22, 2003 8:25:52 GMT
WIERD SEANCE: Terror-eyes - Use Aether's Shattering song out on the veranda to break his glass bowl. Wendel - Scare one of the Jocks in front of him with spiders. (He says the look on his face was worth dying for!) There's another chained to the pinball machine, don't know how to release him yet. ;D Release him by making him use his luckstorm or charm,then wait for a mortal with a four leaf clover above their head to play on it (they should win and lucky will be free.Hint: make sure lucky doesn't use any of his powers whilst the lucky mortal plays.
|
|
Viktor
Training Haunter
Posts: 96
|
Post by Viktor on Jun 27, 2003 13:58:39 GMT
bonus disk? wha?
|
|
|
Post by Aadmans on Jun 29, 2003 15:06:09 GMT
i bought my version in a store(like 3 days ago) and besides the normal game cd there was a bonus cd in the case.
|
|
|
Post by Aadmans on Jun 29, 2003 15:06:59 GMT
i live in holland, Europe
by the way
|
|
|
Post by Dorian Ertymexx on Jul 1, 2003 8:55:39 GMT
A small hint on Lucky... I returned to that special little haunt with one of them electrical dudes (my memory of names is terrible), one of those that have both murder and electrical as fetters. The guy on the roof form the haunt with the murderous old lady. Well, anyways, if he uses "Wild & Crazy" in the same room as Lucky, the flipper-game flips, and Lucky is freed. I am not sure if Cogjammer can do the same trick, since I don't recall there being any other Electrical fetters in the same room. Just a hint.
|
|
|
Post by alex on Jul 1, 2003 17:47:51 GMT
|
|
|
Post by Jason on Jul 9, 2003 17:57:17 GMT
Re:There's another chained to the pinball machine, don't know how to release him yet
Give some extra luck, when he plays the game he'll win and free the llucky'
|
|